Originally Posted by
AirinMikune
Why do most people always try to push people to dodge and counter attack like it is something a skilled player should do while on the contrary, countering is easy as shit to do with a huge active frames where you can perform it.
The problem with sword counter is, its really a short range slash, sure it does a lot of damage and fills up your hero meter but I rather just stay airborne and have a constant stream of DPS without a fear of losing my hero damage by getting hit and stopping for a bit to anticipate a dodge.
It works wonders on UQ when fighting Anga, while you waste your time to trying to dodge like a 'pro' you claim to be, I am just hovering on top dishing them mad DPS and I do know I outdamage most of the players because Anga got the Talis resist after I switched to it when he got the sword resist, which I was the only one with Talis on the MPA.
I wonder how can you really outdamage a floating Vapor of bullets spammer when you are busy trying to counter and chase a teleporting boss through a maze load of different attack coming from different angles. You would most likely lose the hero boost by getting hit and you will be hit despite whatever claims of how good you are with countering and dodging(show me your player record with 0 death to prove me wrong otherwise).
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