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  1. #41
    Mercenary Shinureal's Avatar
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    Like the sprite sheet I sent you about that jumping dude, the middle animation is for when he is in the air and about to go down. It creates a good transition from going up and then going down.


    1
    Spoiler!

    2
    Spoiler!

    3 - His hair should be waving in this part
    Spoiler!
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  2. #42
    Curiously attractive for a fish man Zorafim's Avatar
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    I'm sure it'll look much less awkward if I add that. I may add two jump animations though; one if I'm moving forward, one if I'm standing still. Reason being, I have a pose that I like, but might not look good if I'm just going up. That might make a transitionary animation more difficult, but I won't know unless I try.

    So, I got bored of drawing and worked on my game space a bit. I got rid of the public domain background and created my own. There's a space background that was surprisingly difficult to get working, and then a transparent water background. Because the planet's light source is in its center, the water gets brighter as you go deeper. The effect is neater than I imagined.
    Of course all the animations are added as well, so it's a good way to see them in action.

    http://www.mediafire.com/file/cj27l8h4whaukk2/swim.rar

    Now I gotta see if I can recreate that castle Qoxolg drew for me!
    ... Does anyone know a good program to use for drawing geometric shapes? My usual technique of drawing one pixel at a time doesn't work with big things.
    Last edited by Zorafim; Jan 18, 2018 at 11:05 PM.

  3. #43

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    I would do it in Photoshop.

    you could either start with a painting and then down-size it nearest neighbor and then clean up. Though you probably don’t have a tablet.

    you can also directly start with pixels and simply use the rectangle selection and then keep filling up the selected areas.


  4. #44
    Mercenary Shinureal's Avatar
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    As Q said, it'll be kinda hard without a tablet the paint such a thing. But how about creating assets, like small tiles? And then assemble them to create a whole structure?
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  5. #45
    Curiously attractive for a fish man Zorafim's Avatar
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    Like leggos! Yeah, anything so that I don't have to develop a steady hand. Especially if I can express things mathematically.

  6. #46
    Mercenary Shinureal's Avatar
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    You can create:
    - 1 spike.
    - 1 set of windows.
    - 1 tile of a pillar.

    Then play around with these 3 (or more) assets to create your castle.
    Busy doing nothing...

  7. #47
    Curiously attractive for a fish man Zorafim's Avatar
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    That'll certainly be more fun than what I had in mind originally

  8. #48
    Curiously attractive for a fish man Zorafim's Avatar
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    I don't know if it's because I haven't added the fluff yet, but it doesn't look quite right.

  9. #49

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    Depends on which frame we are looking at


  10. #50
    Curiously attractive for a fish man Zorafim's Avatar
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    It's the general frame for the upward movement during a jump.

    Looking at it in game, it's too extreme for a general jump. I may move it to be a sprint jump or a wall jump, and try again at a 20* angle instead of 45*.

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