Ha, well programming will start to take longer when you get to more complex systems and timing in attacking mechanics and enemy AI. It does depend on how you want to solve your gameplay 'problems'. Quick and dirty solutions are easy to make, but will bite you hard in the butt when you have to push out the content. Generic and reusable solutions is what you want if you want to be able to ever finish the game. Even better is making your solutions data driven as much as possible.
To me the programming part always feels the most addicting to do. I can spend an entire Saturday from morning till night building all kinds of things and cursing real loud at my own mistakes, later followed by a cheer of joy when I eventually get it to work
Connect With Us