...and we're back to square one. Your sheer incapability of seeing and addressing an argument is astonishing.
You are, once again, complaining that ebil casuls are reducing your grind. Grind that you don't like, because you want ebil casuls to git gud so your grind wouldn't be as shitty.
You claim that grind is a necessity for games, despite there being thousand of games that don't have any grind for anything whatsoever (pretty much every old-school non-RPG), and thousands of games where grind isn't mandatory at all. PSO2 is one of those games where it's not mandatory, because welfare equipment allows you to S-Rank even the hardest content (provided everyone involved is skilled enough). You only really need to start grinding for weapons if you want to experiment with things like soloing/duoing shit that's balanced around 12 players (which you, apparently, are not into), time-attacking EQs with organized groups or mitigating lack of skill for regular content. If you are in the latter camp, I have some news for you: giving monkey a katana doesn't make it into a ninja. A small-ass damage increase of Nemesis-NT over, say, Astra makes zero fucking difference if you aren't trying to do things like solo Amduscia UQ. If you aren't at that level (which nobody forces you to be, btw) you're far better off just gitting fucking gud, m8.
Even getting money for cosmetics in this game is either about RNG luck and/or killing enemies that are far below your level. Whether you deal 10000 or 3000000 damage per hit enemies that have 4000 HP will die in 1 hit all the same.
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