Originally Posted by
Dark Mits
1) Even if Sega made the requirements harder, what stops someone from surpassing those without cheating? It's not exactly hard to have a friend get it for you.
2) What guarantee do you have that someone who actually surpasses Expert requirements will actually try to perform well in EQs well and not just be semiafk while being on social media or playing something else on another monitor?
3) How exactly then can they make the dragon (or any boss) to be more of a challenge? Reduce the reaction window time for every ability to 0.1sec? Strengthen failure mechanic to "Party damage taken 1000"? Give X min limit like Gracia and set it too tight? The fallacy is that even if they did make the fight unwinnable for 95% of the playerbase, there would still be people in the 5% who'd cry that the fight is still not difficult. Also, let's not forget the outcry from "expert" players about the 80% healing debuff in some EP4 content.
4) Why exactly should us baddies be prohibited from joining hard content? How exactly are we going to be enticed to up our game if we never see the words "You failed" on our screens?
The above 4 points have been discussed to death in every single online game I've played, and I guess on forums for every online game ever created.
5) I think that the personal ranking system exists for Atrum. My run had 2 deaths, and I was 1 of them. I got B and the score card mentioned 1 incapacitation. And I agree that the ranking system for the entirety of the game should be personal and should have great impact on player rewards.
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