Originally Posted by
vantpers
Hunter needs more of a weapon rework than skill rework. The basic smart thing to do when cutting Hunter SP would be prioritizing main only skills, one points War Brave and similar. Having War Brave work on bosses better is kind of a bloat idea that looks the same as giving Sword 20% damage buff you had to refresh every 40 second with a PA whose only purpose on top of being bad was doing the thing, which is putting unnecessary hurdles that just piss players off. Hunter though it's definitely low in the fastest clearing meta and I have yet to find it in premades either, so it's kind of a balancing error not to do anything to something weak and buff something strong, which Fighter definitely is.
As for Chase, it's already a powerful skill. It's held back due to how you don't have status on mobs for 100% of the time yet for mobbing builds it's still worth taking. It's just too powerful to be put as another single target modifier unless you make status effect on bosses last very short, like freezing Vol legs, except this time your damage is increased.
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