Not that I care, but this will piss some people off:
http://www.bumped.org/psublog/pso2-e...ement-changes/
Not that I care, but this will piss some people off:
http://www.bumped.org/psublog/pso2-e...ement-changes/
just read it, dang, looks like the casuals get off easy doing the 4 man run and getting into expert blocks, dam shame too. solo or bust!
practice and muscle memory just like anything else. Affixes greatly help you in this especially HP. once you get solo Deus down he's cake from there and you can be aggressive as you like
Last edited by ArcaneTechs; Mar 24, 2018 at 01:58 PM.
I am one of those people who are cheering for Expert Matching changes, mostly because when Dragon rematch came out, quiet a few people barely can dodge at decent rate (like the first few tail whips where the wind up is obvious).
Thou I found the XQ kind of brutal if you don't have some where close to 100% dodge rate which I am no where close. For Phaleg on 3rd stage in solo and Omega Hunar for 5th stage for team, I find it bit hard to dodge consistently while trying to avoid the floor damage, which is the lead cause of my failures.
Either way, I managed to clear Solo version by staying on the floor and using Dive Bullet to dodge because I am more comfortable than countering when tons of things are happening as it has a longer time frame than counter.
I hope Sega does not introduce some EQ where the boss would 1-shot if you don't avoid it while shoot a bunch of stuff that really hurt you/stuns at the same time. It would be fun at first, but I rather not go through hell 3 times a day or when I am dead tired.
Edit: I try to solo both XQ, and I not sure if Solo was designed to be solo, but I found it much easier to do because I need space when I fight Omega Elder.
... just like dark souls...
What would be the point of: Levels, equipment, skill tree, any restorative actions (passive or active) in such EQ?
I actually root for the opposite. I root for a EQ where all avoidance abilities cannot be used, and where outcome is determined solely by soaking and active restoration abilities. You know, an EQ where the group has to play as a group, and not as 12 different soloists.
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