The downfall of tank builds is the amount of time spent dying. A manly glass build can proudly die in mere seconds and restart the quest in about 5 unless the XQ girl is showing off with the healing jam on Deus again. Meanwhile an automate stacked scrub will have an agonizing time going through all 4 floors just to run out of mates on the last floor and eat an Over End. The pure amount of git gudness pouring into you when you're going 20 deaths per hour is amazing
Well you see it takes me max 3 minutes to reach Stage 5, run out of mates and just die with tank build. I could probably clear it in 1-2 minutes with glass canon build because i'm so awesome. It's just that tank Hu/Su has a have different play style and I need to get better.
No it's a very quality filled post where I subtly suggested that sometimes the best defensive is good offensive. No need to lower your damage too much when there are better methods of clearing it. Not clearing stage 4 order fast enough to get double damage on Hunar does lower your chances of clearing the quests. Not to say time-wise reaching stage 5 in half the time makes it less annoying to fail it. Having a learning experience with the quest is also something positive. I am not really saying to no units it, but it's pretty much a fact that the faster you kill something the less chances it has to kill you, and so aiming for sweetspots is advised.
One of those sweetspots is Hero that can stay in the air negating 90% of attacks on certain stages and then spam almost free iframes whenever something dares to enter his air space. And all of that is at a pace fast enough to S rank.
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