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  1. #1
    PSO2 Trope Curator Altiea's Avatar
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    Default May 12th Announcements

    This one's kind of a doozy.

    Trigger Loser
    -- 4 players, 30 minutes, no death limit. Dalz Camo supports 9 weapons and are sellable. Trigger has a drop rate similar to Forest Trigger, but you can't get new Triggers from Trigger Loser. Also, the Triggers themselves might be sellable.

    Mother/Deus "Phantom Invasion"
    -- The S4 tier of SSAs will expand when the Mother/Deus joint raid EQ is added in Summer.
    -- You'll have to wait, and see if new 14*s will be added...

    Quna's Weapon
    -- Quna's Genesis Weapon might become an accessory later on.

    Level 90
    -- The level cap will raise again to Level 90 later this year. All Classes will recieve new Class Skills with the update, including Hero, who will also get Level 90 later on.

    Buster Quest
    -- Upcoming plans for BQ include a new Emergency Buster Quest in the vein of Endless Belligerence.

    14* Pets
    -- All Pets will eventually have a 14* Egg, but Wanda/Jinga, Torim/Aero, and Cery/Popple are first in line.

    Dark Rappy
    -- Due to positive reception from Aika's Dark Rappy, they're considering adding content based on it, including a Dark Rappy Suit or perhaps even a Pet.

    Crest Shop
    -- Crest Shop will stay as is for the time being.

    Arena
    -- Boots, Rifle, and Talis will rotate in in Late June.

    Class Feedback/Role/Improvement
    SEGA has been going over feedback received from players concerning Class balance and play, especially after the current Pevel Cap update. They will use this data to emphasize the given roles of each individual Class and tailor future updates towards providing content that plays on each Class's strength and fixes their weaknesses.

    General Improvements
    -- All weapons will get a Double Jump (RIP Jet Boots)
    -- All Classes will get a First Blood-type Skill
    -- Some Skill Rings will become Charms

    Hunter
    -- Decently rated among players. Players note Hunter's strong survivability and mobbing power, but dislike the overreliance on Sword Gear and how Sac Bite 0 cancels when you switch weapons.
    -- Hunter is a High Durability Class, and SEGA will emphasize this trait by adding content with lots of enemies and/or very strong enemies.

    Ranger
    -- Decently rated among players. Players note Ranger's support capability with Weak Bullet and the fun of using Rodeo Drive 0, but dislike the clunkiness of Dive Roll, overreliance on Standing Snipe, and how hard it is to fight with Weak Bullet loaded.
    -- Ranger is a Support Type All-Rounder, and SEGA will emphasize this trait by adding Quests that have a longer duration.

    Force
    -- Players are split about Force. Players note the Class's high damage, ease of Compound Tech use, and improvements to mobility Techniques, but dislike its low HP/defense, cost to create Tech Customizations, and its overreliance on Element Conversion.
    -- Force is a High Powet Long Distance Attacker. The Force class can be incredibly potent gjven the right situation and planning, so SEGA intends to emphasize its strengths.

    Braver
    -- Players are satisfied with Braver. Players note the fun of using Katana and buffs to its PAs, as well as improvements to the Braver MAG Skill and improvements to Katana mobility. However, they dislike Bow's comparatively slow mobility, lack of SP to spend, and Bow's overreliance on Divine Raikou.
    -- Braver is a Mobile All-Rounder. By using Bullet Bow's strength and Katana's mobility and raw power, Bravers are able to adapt to battlefield situations on the fly, and SEGA intends to capitalize on those strengths.

    Bouncer
    -- Players are satisfied with Bouncer. Players note their ability to support while fighting simultaneously and the fun of using both Jet Boots and Dual Blades, and like how the weapons are balanced. However, they dislike the clunkiness of Distract Wing, lack of PA variety, and lack of subpalette space.
    -- Bouncer is a Ranged Support-Type All-Rounder. Bouncer is capable of a multitude of abilities and functions on the battlefield, and SEGA intends to expand Bouncer's capabilities with new support options that set it apart from Techer and new attack options.

    Summoner
    -- Players are dissatisfied with Summoner. Players note the ease of use of the class and recent Pet buffs. However, they dislike how difficult and complicated it is to raise new Pets, as well as the clunkiness of certain PAs and how difficult it is to recall your Pet.
    -- Summoner is a Multi-Role Pet Master whose battlefield presence changes based on their Pets. Summoner should be able to specialize in multiple categories based on the Pets they are armed with, and SEGA intends to make general improvements to Summoner playstyle to emphasize this, including loosening Pet controls and the Pet raising system, as well as strengthening Pet capabilities and Personalities.

    Fighter
    -- Players are highly satisfied with Fighter. Players note the Class's high damage output and the thrill of using Limit Break, but dislike the associated risks with the Skill, overabundance of Skill Rings, and lack of mobility for Double Saber.
    -- Fighter is a Hugh Power Close-Range Attacker, a high risk, high return that maximizes damage output with Limit Break. SEGA intends to release content that capitalizes on this strength.

    Gunner
    -- Decently rated by players. Players note the buffs to Grim Barrage and relaxations to the Chain mechanic, as well as Stylish Roll. However, they dislike not having enough SP, the overreliance on Skill Rings and the difficulty of using Grim Barrage after the buffs.
    -- Gunner is a Mid-Range High Burst Attacker. SEGA feels that Gunner has strong mobility, evasion, and burst. They intend to release content that emphasizes Gunner's strength as a mid-range fighter.

    Techer
    --Decently rated by players. Players note its support capability and strong normal attacks, with good Subclass compatibility. However, they dislike the short range of Support Techs, the difficulty in choosing what Skills to spec into, and how one-note Wand whacking is.
    -- Techer is a Support-Based Close-Ranged Attacker. Techer's strength lies in its ability to support party members and the ability to still do damage even with Wand. SEGA intends to emphasize Techer's combat capabilities by improving its prowess in battle, which in turn gives it greater support ability.

    Hero
    -- Players are highly satisfied with Hero. Players note its high power and mobility, and are big fans of its high attack speed and the Spirit Blast. However, they dislike the Hero unlock requirements, large differences in each weapon's performance, and its low defense.
    -- Hero is a Simple All-Purpose Class. SEGA intends to emphasize evasion by granting bonuses for evading damage, as well as looking into ways to boost gear accumulation for switching weapons.

    Most Wanted Content
    Based on the Player Survey 2018, SEGA gathered a list of content that players wish to see in the future. In order of most wanted to least wanted content:
    1. New Advanced Class (61%)
    2. New PAs/Techs (56%)
    3. Balance Patches (50%)
    4. Increased Drop Rate (50%)
    5. New Free Fields (47%)
    6. New Raid Bosses (47%)
    7. New Class Skills (45%)
    8. New Premium Set Features (44%)
    9. New PA/Tech Customizations (42%)
    10. New Emergency Quests (42%)

    Most Wanted Quest Capacity
    SEGA asked how many players future content should be designed around. In order of most wanted to least wanted player capacity:
    1. 12 Players
    2. 4 Players
    3. 1 Player
    4. 2 Players
    5. 8 Players

    Plans For Future Content
    Based on responses, SEGA's plan for future content is as follows:
    -- Release more 12 Player content
    -- Equipment updates will add more 4 player and single player challenging content
    -- Development is being accelerated so they can add about 2 or 3 raid bosses per Episode
    -- Hero will get new Class Skills when other classes get Level 90
    -- They're undergoing preparations for new PA/Techs and Advance Classes, but expect those in the future.
    Last edited by Altiea; May 12, 2018 at 11:52 PM.
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  2. #2

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    As the old school, ranty and close-minded TE that I am...

    Isn't TECHER supposed to huh...use techs ? I mean don't get me wrong, improving melee is all fine and dandy, but the tech aspect of the class (which still has half the masteries, access to compounds and innate T-ATK on its weapons) has been swept under the rug for the most part in EP5.

    I could nitpick about other classes, but it's people's opinions, and some of them are really on point, so if the devs can process all of that correctly, it sounds promising on other aspects at least

  3. #3

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    I hope they release a new difficulty with level 90, the EQs are already easy enough.

    Youtube: AlphaBlob | Discord Server | Ship 02: Akahana | ID: AlphaBlob | Team:『Khaos』

  4. #4

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    Bouncer
    -- Players are satisfied with Bouncer. Players note their ability to support while fighting simultaneously and the fun of using both Jet Boots and Dual Blades, and like how the weapons are balanced. However, they dislike the clunkiness of Distract Wing, lack of PA variety, and lack of subpalette space.
    -- Bouncer is a Ranged Support-Type Al-Rounder(???). Bouncer is capable of a multitude(???) of abilities and functions on the battlefield, and SEGA intends to expand Bouncer's capabilities with new support options that set it apart from Techer and new attack options.
    ... What?

  5. #5

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    Compared to Hero old classes all:
    1 Moves like an invalids.
    2 Melee have zero attack and PA reach (Especially Fighter DB's: Deadly Circle 0 don't reach enemies even half-step further from it's animation)
    3 Slow PA activation.
    4 Slow PA execution.
    5 Delay after PA's end (When no need to JA it's annoying).

  6. #6
    PSO2 Trope Curator Altiea's Avatar
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    Default

    Quote Originally Posted by DatFox View Post
    ... What?
    "Japanese players are bad at Bouncer", basically.
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  7. #7

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    Quote Originally Posted by DatFox View Post
    ... What?
    (current) Bouncer was a mistake.

  8. #8

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    Im actually more baffled Te has a more positive reception than Fo and Su. I completely agree with the stuff said about Su but japanese players seem to not mind the monotony of Te's Gameplay that much. Guess it explains why it took them 5 years to notice Te is a horribly designed class.

  9. #9
    PSO2 Trope Curator Altiea's Avatar
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    Default

    Also, don't take it from me, but I heard off-hand from someone that Austere-NT upgrade might require a +35 Nemesis-NT or Slave-NT weapon.
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  10. #10

    Default

    I've seen quite a lot of players around PSO2 discussion boards that complained about certain classes (specifically Bouncer and Ranger) being regarded by Sega devs as "support" last livestream.

    It's just that support =/= buffs.

    支援 (shi'en), the Japanese term for "support" in video games, may be traditionally used for "buffs", but it's not in any way ultimately referring only to buffs/debuffs. It's a placeholder term for some feature or skill that is not (just) direct damage related (however ironic that may sound in an action-type RPG like PSO2).

    Like, Techers melting mob hordes while other classes focus on heavier targets is one type of "support" that is not a buff.

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