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  1. #61

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    Quote Originally Posted by AVO View Post
    Idk man.

    Why are you using things designed to oneshot you as a reference to how bad tanky build is??

    To give you an example, GSA hu main build on aggressive monsters gives you tankiness and damage the same time.

    Ppl have been affixing stuff to tank in LB with atra lifesteal(just lookup ponthi fi vid).

    In fact, a shitton of fote vids have more than 1k hp despite only getting grazed once.

    I would say in this day and age of sega randomly boosting the damage of mobs for a very exciting "boost event" and you still refuse to affix a single drop of hp, its on you to get good.

    Seriously, compared to the start of ep4 to now, we actually have decent alternatives for affixing hp like deus factor, omega reverie and ares the soul. There no excuses for 'why hp affix when you can have attack xddd'.
    Yeah the affix system works, nobody denies that but we're talking about the enemy balancing being all over the place.
    When you're designing a EQ you need to balance it so that both unaffixed and affixed players can enjoy it alike. Except you can't really do that because a affixed user will have a extremely large amount of stats compared to an unaffixed player.
    When Dragon Rematch came out a lot of casuals complained about dragon being too strong and unlike Deus Sega actually didn't nerf him this time (which pissed off a lot of expert players who thought Deus was actually fine as he was).
    When XQ came out people complained that even with high HP affixed they'd het 1hko or 2hko's by the tiniest sneezes of the enemies.
    When Omega Loser came out everybody was baffled since he had less damage output than PI boosted Loser.
    If player stats were higher then affixed stats would be less impactful, Allowing Sega to make bosses that might be challenging for both affixed and unaffixed players. It'd also give Sega a better Idea of what amount of stats players might have for certain difficulties and classes like Hunter could actually tank certain hits. Shifta and Deband would have higher value on non-Tectors because the stats it affects would be higher and on Te those two would make a tremendous difference and more relevant for MPA throughout the entire game instead of just a few hard quests.
    Phantasy Star Nova had no problems balancing it like that and 60% of the Skills and gameplay systems in that game are copy-pasted from PSO2.
    Last edited by XrosBlader821; May 14, 2018 at 12:02 PM.

  2. #62

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    You know what, I don't care. SEGA should consider feed-back from non-Japanese players as well. I already accept the fact that this game will never reach the west and the language barrier is a factor but dammit, we care about the game as much as they do if not more-so. Though I will give them credit that their not completely ignorant on regarding there player-base.

  3. #63

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    Quote Originally Posted by Chiyo_Hoshi View Post
    You know what, I don't care. SEGA should consider feed-back from non-Japanese players as well. I already accept the fact that this game will never reach the west and the language barrier is a factor but dammit, we care about the game as much as they do if not more-so. Though I will give them credit that their not completely ignorant on regarding there player-base.
    The problem is legally speaking, Sega of Japan can not aknowledge our feed back. Anyone playing outside of the Japan is basically breaking the Terms of Service in the game, so them actually mentioning us can't happen. However, they are very aware we exist. We're a small amount compared to the JP player base as well, so we don't' factor much
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  4. #64
    Hardcore Casual Dark Mits's Avatar
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    Quote Originally Posted by AVO View Post
    Why are you using things designed to oneshot you as a reference to how bad tanky build is??
    Because if something doesn't oneshot you, it's as if it didn't hit you at all. Recovery options are so numerous, quick, effective and cheap that oneshot IS the only threat left. The idea of a "tanky" build is one that can withstand lots of hits before needing to recuperate. Balancing a tanky build with a non-tanky build means that the non-tanky build has to spend more time avoiding stuff and recuperating than a tanky build; or in other words the tanky build should have higher damage uptime that counterbalances the lower damage output.

    The situation in PSO2 is wildly different. As you said, people affix lifesteal for nearly 0 opportunity cost (what would be the alternative affix, situational 1% extra damage?), to be able to facetank. The difference in effectiveness in content clearing between a glasscannon with lifesteal and a tank is so huge that tank players are heavily handicapping themselves and forego any farming they could achieve in order to enjoy their playstyle.

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