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  1. #31

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    Quote Originally Posted by Dark Mits View Post
    +100% HP (so 2x effective HP)
    +80% Damage Resistance (so 5x effective HP)

    Why did they decide to do this instead of just saying "+900% HP"? Is the Damage Reduction part additive to existing damage reduction, multiplicative, or something else?
    Stops %leech effects from healing as much.

  2. #32

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    Quote Originally Posted by Saffran View Post
    So, what is up with this anyway?
    Do we use it in SH as a level-up substitute?
    Are we supposed to run XH and hope for units?
    DId Sega think we needed Vardha souls on our high end equipment? Like, what's going on here?
    XP for a SH run seemed pretty atrocious to me, only like 50k on a level 64 Hunter.

  3. #33
    Hardcore Casual Dark Mits's Avatar
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    Quote Originally Posted by Aurorra View Post
    Stops %leech effects from healing as much.
    With the exception of Megiverse, isn't every other %leech effect still capped despite the extra damage resistance?

  4. #34
    PSO2 Trope Curator Altiea's Avatar
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    Quote Originally Posted by Dark Mits View Post
    With the exception of Megiverse, isn't every other %leech effect still capped despite the extra damage resistance?
    It also neuters Compounds due to the Compound Tech Gauge being based on damage dealt.
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
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  5. #35

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    Is worth breaking the parts of this boss or it's better to just go for the cannon and core?

  6. #36

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    Quote Originally Posted by LordKaiser View Post
    Is worth breaking the parts of this boss or it's better to just go for the cannon and core?
    Depends on the run, if no one is going for it, don't bother. You may get more loot, but they take ages to break and some people just want the crest you get for each kill.

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