even though you think a lot of us are playing now, there's at least 10-100x more people, maybe even 1000x, that would at least try it out if they saw it pop up on steam or something in english/localized
from what I could tell from the format of the text data extracted to make the patches, the data cyberkitsune dug up while making the proxy server program, and one other thing I'll mention in a bit here, it seemed like the developers were shaping the game up to be global servers, or at least giving the game part of the infrastructure to do so, but sometime before even closed alpha they must have been told to scrap those plans.
The text data seems to be formatted where each text file has each text entry with an id number or reference name, the text, and a number that is 90% just a "0". when the SEA server came out, and people extracted the text from that, they discovered that all of the Japanese text was still in the files, but shifted over to "1", with their translation of the text using "0" instead. This could have been used for things like Word Select, so you could box in some [words] which would make your client sent out the reference name instead of your text, then the other clients see the reference name and use the text of the language they had their own client set to. Word select was a hallmark of PSO1, applauded for allowing players to communicate across the language barrier. The dragonkin of Amuducia use [word select] to talk to ARKS for cryin out loud! (this was the other thing)
that and I think cyberkitsune found data for block names that made reference to cross-region play; the cross-ship blocks were there too, so it might have wound up being a similar situation to the shared ship had any of the other servers actually reached challenge mode or arena.
Anyway, all of this kinda wreaks of SoJ Corporate giving a big "no", either because they don't want to deal with having to null out collab items for IP reasons, nulling out various cast parts because there's a number of copyright trolls about robots that look vaguely like airplanes over here, possible clashes with gambling laws over the AC Scratch, or one of many many other reasons. "Paying people to manage the server" might also be a major factor too, as they seem to be having trouble with paying people to work on the main game itself full time right now. not so much actual financial issues, as I guess the AC scratch continues to keep the game very profitable, but just general managerial issues of having a development house that works on multiple projects at once.
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