Originally Posted by
AnikaSteinberg
Techer not on par with other classes is something I can understand. But if Sega really wants to keep the class(es) alive, they'd have to make some sort of gimmick to make it attractive to new players. So far, other classes have their own visual perks that makes them attractive to new players (HR "Dante" style, FI "Brawler" style, GU "Gun-kata" style, RA "Kiritsugu" style, FO "default caster", etc.), but imo only Techer just doesn't have this kind of "luster" other classes have.
In fact, most casual players probably only know Techer as "that class that spams Shifta, Deband and Zanverse, and occasionally Restas that nobody really wants to use but at least one person has to". I'd really like my class to be known for something active if Sega adamantly insists on the support route they forced on Techer (at the latter end of EP2 going the start of EP3, to make way for the redesigned ST-atk specialist aka Bouncer). It should be a distinct attribute that defines this class in an action-genre MMO.
Something as simple (and probably stupid) as a "Supportive Compound Technic" could help make them "flashier" to new players that might be potentially interested in the class while also giving the merit of having multiple Techers (at least 3) in an MPA. Each Techer could tactically count their cooldowns while executing the last "Supportive Compound Technic" in a quest.
TL;DR
Sega needs to make Te more "active" if they want to keep it as a support class. Otherwise, just bury and delete the class altogether. No new player would ever want to play a "follow crowd, spam F1 F2 F3 repeat" class in a high action-oriented MMO.
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