Originally Posted by
TehCubey
I'll just add this: you mentioned ABC, right?
If you need to switch to your orbit while the enemy is still there and targettable, then you're not casting techs and are losing out on damage. A situation where you can maintain 100% uptime while the enemy is targettable and recharge only when they're not (or moved away and you have to relocate, for example when fighting dragon) is ideal and not very realistic - but the closer you are to it, the higher your damage output will be.
So, even with ease of regaining PP, the more you have it the better your uptime and higher the DPS. I find that much more compelling than extra L-ring slots that a portion of the playerbase kept repeating as being so useful basically since 12*s came out, but I'm just not seeing it. I mean, the utility is still there, but I find it less useful than the ability to deliver sustained damage. Even for classes with strong normal attacks (hero for example), more PP is still more uptime and a better damage output overall.
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