Originally Posted by
Jene-chan
EQs are different as the game is based around those getting cycled in and out. I'm more referring to the mountain of persistent content that has died because we've basically outgrown the rewards for it. Advanced, Extreme (not Solo EX), Challenge, Riding, Ultimate, and Buster. All of these modes which were interesting in their inclusion and get played when they get randomly boosted, but always die once they're no longer rewarding. All these modes that people could potentially be running IF there was more incentive to run them outside of small boost periods. It's really telling that if someone says "I want to run Ult Nab to get Nem NT" and you just talk them down from it because the rates are low and nobody is going to be doing it.
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