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  1. #1

    Default September 8th Announcements

    New 12 Star Unit
    - The unit will drop from Omega Hunar type enemies. It can also drop in Enchanted Forest, etc.

    Elder Pain Omega
    - They are thinking about making Elder Pain Omega easier to obtain through drops in the future.


    Early October Balance Adjustments

    [L/Air Reversal] [L/Step Jump] [L/Step JA Combo] [L/J Reversal JA Combo]
    - Added to the skill tree for each class.
    - The skill unlocks when you reach a certain class level.
    - Does not require Skill Points
    - Corresponding rings will be removed from the Ring Shop.


    Hunter
    PA: Sacrifice Bite
    - The effect will not vanish when switching weapons.
    - Changed Sac. Bite to grant an effect where there’s a [Slight Auto PP Recovery effect] for a limited time.
    - In addition to the above, there’s [PP Recovery] upon the PA’s hit.

    (Hunter) Sword Buff
    - Buffed all sword attacks.
    - The final power will be the same as if using Sacrifice Bite prior to this balance adjustment.


    Ranger / Gunner
    Dive Roll Shoot
    - You can now cancel by jumping during Dive Roll Shoot (TMG/Launcher)

    Zero Range Advance 2 (Gu)
    - Max Skill Level will now be Level 5

    Force
    Skill: Elemental Conversion
    - Different Element Conversion Rate will be 45% at Level 5
    - Same Element Conversion Rate will be 50% for Levels 1 ~ 5.
    - Eternal Operation Device & S4: Refined Providence’s Different Element Conversion will be adjusted in response.


    Braver
    PAs: Master Shoot / Penetrate Arrow / Banish Arrow
    - Adjusted so that you can attack and move with directional input.

    PA: Chase Arrow
    - Relaxed the timing you start falling

    Skill: Rapid Shoot
    - Recast reduced from 150 seconds to 110 seconds (matches Raikou’s Lv 3 Potential)
    - Raikou’s potential will change to a damage increasing effect.

    Skill: Combat Escape / Katana Gear Boost / Bullet Bow Charge Bonus
    - Max Skill Level will now be Level 1

    Not announced today but confirmed in a earlier stream
    - Snatch JA Combo will be replaced by the new free Step JA Combo Skill.
    - Together with the other 3 skills that frees up 13 SP.

    Snatch Step
    - Buffed its power and added PP recovery effect.


    Bouncer
    PA: Distract Wing
    - You can turn while rushing

    Skill: Break SD Bonus
    - Buffed the effect

    PA: Gran Wave
    - Made it possible to turn.
    - Earlier JA Timing. Improved JA opportunity.

    Jet Boots In General
    - When you perform the derivative action during Step, the normal attack derivative will occur.
    - It’s now possible to move during normal attack’s derivative and improved its JA opportunity
    - It’s now possible to move during the weapon action.
    - Relaxed the Jump Cancellation timing during Step Attacks
    - The attached element will no longer be discarded when Jet Boots Gear becomes empty.


    Summoner
    Skill: Alter Ego Harmony
    - The player will no longer become invincible while using Alter Ego.
    - Super Armor status will be applied instead.
    - 20% Received Damage Cut for Pets.
    - 80% Received Damage Cut for Players.
    - 60% (Transmitted) Damage Cut from Pets
    - Status Effects and Stuns will be negated.

    Relaxed Difficulty in Obtaining Candy
    - From collection sheets you can obtain candy that’s relatively good for the pet.

    Source: Bumped

    ---------------------

    I'm really glad to see that hybrid Br seems to be way more viable now and that Sega fixed Alter Ego Harmony into something that doesn't completely ruin Su/Fi Deadline strats, can we fix Limit Break insurance next? I wonder whenever or not the Power and PP recovery effect of Snatch Step will spice up Te/Br a little. Other than that a little disappointed there is no improvements to Tech classes outside of Element conversion.
    Last edited by XrosBlader821; Sep 8, 2018 at 06:36 PM.

  2. #2

    Default

    So Braver is gonna have a lot more wiggle room to spread those SP and EPO is gonna possibly have more chances to drop. Nice. >.<;

    I'm still kinda wondering what rod I should shoot for next since Phobos is still garbo (Have phobos rod but meh) and EC is gonna be adjusted,,,
    Last edited by cheapgunner; Sep 8, 2018 at 11:53 AM. Reason: Add-on

  3. #3

    Default

    Quote Originally Posted by cheapgunner View Post
    So Braver is gonna have a lot more wiggle room to spread those SP and EPO is gonna possibly have more chances to drop. Nice. >.<;

    I'm still kinda wondering what rod I should shoot for next since Phobos is still garbo (Have phobos rod but meh) and EC is gonna be adjusted,,,
    call me crazy but given how Element conversion has been changed, it's probably better (for now) to keep EPD and only put one point into ele conversion. once a significantly stronger and accessible rod hits (good luck getting Ares, and Shien's pot requires you to element match still which is a problem for compound conversion) and dump the rest in stuff like flare. Of course, this won't be future proof tho.

    EDIT : oh right they are also adjusting the potential so you'd probably get screwed by the weaker potential anyway. RIP

  4. #4

    Default

    Quote Originally Posted by Zephyrion View Post
    call me crazy but given how Element conversion has been changed, it's probably better (for now) to keep EPD and only put one point into ele conversion. once a significantly stronger and accessible rod hits (good luck getting Ares, and Shien's pot requires you to element match still which is a problem for compound conversion) and dump the rest in stuff like flare. Of course, this won't be future proof tho.

    EDIT : oh right they are also adjusting the potential so you'd probably get screwed by the weaker potential anyway. RIP
    They could make it so that the potential is just changing the values to 75%/75% for EPD and 50%/50% for Atra period, without any multipliers.
    But yeah having the option to save 4sp on Element conversion is definitely a welcome and unexpected change.

  5. #5
    PSO2 Trope Curator Altiea's Avatar
    Join Date
    Mar 2016
    Location
    Jet Boots World
    Posts
    3,361

    Default

    I see someone is trying to beat me to it.
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  6. #6

    Default

    What is the chat command for "freezing" lobby actions?I don't see it on bumped.

  7. #7

    Default

    Quote Originally Posted by Altiea View Post
    I see someone is trying to beat me to it.
    I'm just a bored European.
    Perfect timezone to make topics like this, atrocious Timezone when it comes to Emergency quests.

  8. #8

    Default

    I wonder if I'll be able to remove discontinued rings from my units.

  9. #9

    Default

    almost time to see if I need to put my EPD down or not and pick up one of the other rods collecting dust in storage. Im sorta upset about the Alter Ego nerf making it take longer for me to get Deadline skill proc'd
    Last edited by ArcaneTechs; Sep 8, 2018 at 01:44 PM.

  10. #10
    Hardcore Casual Dark Mits's Avatar
    Join Date
    Jul 2017
    Location
    Ship 02, B-005
    Posts
    1,136

    Default

    Quote Originally Posted by ZerotakerZX View Post
    I wonder if I'll be able to remove discontinued rings from my units.
    You can overwrite them at any time with another ring.

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