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  1. #241
    The Lone Gamer of the Apockalypse Zorak000's Avatar
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    Sep 2007
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    I want to be able to reconnect to an MPA when I 630

    /thread

  2. #242

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    Quote Originally Posted by Zorak000 View Post
    I want to be able to reconnect to an MPA when I 630

    /thread
    This so much
    test

  3. #243

    Default

    They need to improve item trade UI, it can get really confusing at times especially weapon upgrades.

  4. #244

    Default

    Quote Originally Posted by Zorak000 View Post
    I want to be able to reconnect to an MPA when I 630

    /thread
    Holy crap, this, yes I want this too.

  5. #245

    Default

    Quote Originally Posted by Zorak000 View Post
    I want to be able to reconnect to an MPA when I 630

    /thread
    Yes, something like a 5 minute chance to join back would be great.

    Also, for my end, I'd like the /ms# command to work during a quest, not to change classes, but in order to change trees, something that you can do in the lobby after starting a quest anyway. Imagine being able to load a different trees for your class and subclass depending on the weapon or tech you are using. At the same time, SEGA could make a but load of cash selling extra trees.
    Fan Art of my Character & Matoi Defending a City
    Spoiler!

  6. #246
    Mercenary Moffen's Avatar
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    Oct 2016
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    Himiko Togas basement.
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    772

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    Please let me pan the camera up or down during lock-on mode
    thank.
    Spoiler!

  7. #247

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    Ok so we're not getting grade 7 graphics fine but can we at least get proper gfx settings?Rather than just "vsync" why not list stuff like variable vsync etc?Pc needs stuff like this.

  8. #248
    Team: Outsourced Mutiny lostinseganet's Avatar
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    Jul 2005
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    Lost somewhere between seganet and the grave
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    879

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    I want a new CG intro
    You need good D...!? Well so do I!
    PSO 2 + D.D.R.♪, Playable Instruments, AND karaoke! Think of the Competitive Anime Conventions!Dreamcast was art, and like art it was not appreciated until it was DEAD
    I like teh magics in my melee. Not teh melee in ma magics (^_0),
    Lostinseganet: Self proclaimed Melee FOrce!

  9. #249

    Default

    Every time I do these idea lists, Sega has implemented 100% of my ideas in the past almost verbatim. I think I might lose out on my streak with the SUV idea.

    -I would like more Ultimate Quest for Kuron/Phantoms/Oceanids
    .
    -Let me craft the same skill/tech over and over without resetting my cursor position.

    -Give the option to see if a party member gets a 13* item or above.

    -Make the next successor class have Jet Boots with Knuckles and name the class Tekken.

    -Make a Form Change Pass for units.

    -Give A.I.S. Ares Espada from PSU.

    -Allow me to preview both gender LA before buying.

    -Put an opacity slider on accessories
    http://www.pso-world.com/forums/signaturepics/sigpic43936_3.gif
    Dumb PSU vids and Dumb PSO2 vids in the sig Rappy Gifs here

  10. #250

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    Quote Originally Posted by Titan View Post
    Every time I do these idea lists, Sega has implemented 100% of my ideas in the past almost verbatim. I think I might lose out on my streak with the SUV idea.

    -I would like more Ultimate Quest for Kuron/Phantoms/Oceanids
    .
    -Let me craft the same skill/tech over and over without resetting my cursor position.

    -Give the option to see if a party member gets a 13* item or above.

    -Make the next successor class have Jet Boots with Knuckles and name the class Tekken.

    -Make a Form Change Pass for units.

    -Give A.I.S. Ares Espada from PSU.

    -Allow me to preview both gender LA before buying.

    -Put an opacity slider on accessories
    1 not with the phantoms pls

    2 that may save some time

    3 already implemented

    4 sounds nice , i have an idea for a succesor class which use a shield in armor section , but the weapon can be partizans (emulating the roman soldiers fighting style) , wands(templar knights) and gunslash (as the range weapon mostly) and call it the crusaider

    5 i dont understand it

    6 already implemented

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