What do you guys think the level 90 Skills will bring to each class? I think we're all expecting a High Level Bonus 85 at this point since Sega is really grumpy about free'ing up SP for us to use. But my personal wishes for the 5 Classes I currently play include these:
Fo
Something that boosts Forces defenses a little. Currently that class is squishy like a sponge.
You could add Freeze ignition a Ice Barrier-like Effect that reduces incoming damage. While we're at it Sega could take the opportunity to change that skill's behaviour.
Te
Something that makes hybrid gameplay more engaging (mixing Techs with Normals). Ideally I'd want Wands in general to be overhauled so that we'd have Lavis attack speed on all Wands but Skills like Poison Ignition still need overhauling as well.
Bo
Something that makes Field skills worth a damn like +5% Crit damage inside Crit Field and +5% damage if matching Elements in Elemental PP field.
Su
Honestly I'm, not sure how to expand on Summoners Skill tree since most of the skills are pretty tight. Maybe a Skill that increases PB Gauge accumulation based on certain criteria?
Hr
Something that improves Gear accumulation when using all 3 weapons and something that helps with Hero boost being too easy to lose.
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