Btw with UH coming with EP6 I think it's fair to assume 13* Units will be a thing and will act as a final Unit rarity.
so rod still use T-atk?
Yep, this is very likely. I also believe that L-rings will not be attachable to 13* units, since we have gotten a lot of the important ones as passive class skills, and now we get combined L-rings. What globally useful L-rings do we have left? Mag Excite and Party Toughness?
Here it is again if anyone missed it
Phantom Gameplay
https://www.youtube.com/watch?v=Aq07V5BwLD8
i'd certainly hope not... the combined rings aren't universal for every class. just some missing include
hu: hunter gear save
fi: slow action (good for gear experience)
ra: doesn't even get one, so P WB or non-weak
gu: stance ring
br: katana guard, short combat
te: also doesn't get one, having to choose between wand E change, tech parry, short mirage utility rings
universal/utility rings:
jumping dodge, mag excite, PT toughness, atomizer lovers are all good.
removing the ability to attach L-rings would be an enormous step back for sega with how many we still have that are useful, and i don't see sega doing that.
I see it from the another point of view. We have gotten some of the most used L-rings as skills. So it is possible that we will get some more in a future update (maybe to lvl95?). We also have compound L-rings. So we may have future compound L-rings with more combinations.
They way I see it, they may be "streamlining" them to reduce the need for players to re-level rings when they get new unit upgrades.
We got the most used ones as skills because they hogged ring slots too much, on any class. The compound Skill Rings are supposed to make 1 ring out of multiple, usually weapon specific ones so that you don't have to switch Weapon specific rings via chat commands or hog all 4 Ring slots anymore, making room for Utility Rings again. Getting rid of L/Ring Slots on Units would make players not bother with the new and shiny gear.
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