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  1. #231

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    Just in case somebody missed it, this video contains comprehensive list of Phantom moves. It starts at 36:55 if this doesn't load from there.

    Last edited by SteveCZ; Apr 23, 2019 at 09:43 AM.

  2. #232

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    Quote Originally Posted by SteveCZ View Post
    Just in case somebody missed it, this video contains comprehensive list of Phantom moves. It starts at 36:55 if this doesn't load from there.

    So basically Phantom shift + PA = Diff PA
    Its like the opposite of Bouncer to me which is PA + weapon action = Diff PA

  3. #233

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    Quote Originally Posted by KaizoKage View Post
    So basically Phantom shift + PA = Diff PA
    Its like the opposite of Bouncer to me which is PA + weapon action = Diff PA
    Yes. PSUBlog has already summarized how some things work here for more info.

  4. #234
    Hardcore Casual Dark Mits's Avatar
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    This is not a question specific for Phantom, but it is somewhat tangent...

    Will we have enough DEX as Main Class 90 / Ph 1 to equip Lightstream? Or will we have to use the inferior equipment that we placed on our support partners and forgot about? And at what level would we need to raise Phantom as sub to reach 545 / 550 DEX?

  5. #235

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    Quote Originally Posted by Dark Mits View Post
    This is not a question specific for Phantom, but it is somewhat tangent...

    Will we have enough DEX as Main Class 90 / Ph 1 to equip Lightstream? Or will we have to use the inferior equipment that we placed on our support partners and forgot about? And at what level would we need to raise Phantom as sub to reach 545 / 550 DEX?
    Testing it on Te/Fi I need to be between 83~85 in order to equip Lightstream. With Dex mag we're looking at level 31 requirement. Wouldn't surprise me if the same applied to Ph however Hr gets Dex at a higher rate than Te/Fi so it might not be this critical.

  6. #236

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    Skill simulator updated with Phantom tree
    https://arks-layer.com/skillsim/skillcalc.php

    Dang, we lack so much SP, I need another tree for the sole purpose of it being a sub tree

  7. #237

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    still no skill values. I need to know these Tech short Charge numbers

  8. #238
    Filler-man!! _(:3」 final_attack's Avatar
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    Hmm ... looking at skill tree simulator .... depends on how much the increase is, might be able to fit both main and sub using 1 tree ..... hmm ...
    - Ship 2 -
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  9. #239
    (⌐■_■) ShinMaruku's Avatar
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    Depending on the notations I might do fo/phantom maybe.
    But the main stuff looks nice.

  10. #240
    Sega Stockholm Syndrome GHNeko's Avatar
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    Quote Originally Posted by ShinMaruku View Post
    Depending on the notations I might do fo/phantom maybe.
    But the main stuff looks nice.
    FoPh is solid I think.

    For Phantom Short Charge; PP cost reduction is -30%, and the charge time reduction is around 30-50%. Not too sure on that one since the demo footage was 30FPS and had a teammate count frames and shit. Power reduction I predict will be no more than 5% since I have the feeling that Sega doesnt want to kill tech damage on Ph while making it so that all 3 weapons can use techs aside from typical support shit. With the right setup, you can get some nutso performance out of FoPh even if the raw damage is below expectations.



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