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  1. #101

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    Quote Originally Posted by Great Pan View Post
    I shamelessly swallowed my own word now. MHW is boring, so I returned to this.
    and you wondered why I went off on you like i did in that other thread about MHW man, Im still waiting on G rank. or did you just come back to this game just because we're having a MH collab too?

  2. #102

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    Quote Originally Posted by Kril View Post
    and you wondered why I went off on you like i did in that other thread about MHW man, Im still waiting on G rank. or did you just come back to this game just because we're having a MH collab too?
    The answer is simple, I want to play Phantom, end of story.
    Name: シナンジュ
    Ship: 2
    Main Class: HERO
    "IT'S OVER, PSO2. I HAVE THE HIGH GROUND!" -MHW to PSO2

  3. #103

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    Quote Originally Posted by Great Pan View Post
    The answer is simple, I want to play Phantom, end of story.
    now i know youre lying

  4. #104

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    Would people be content if they introduce new mechanics in PAs? What level of new? Surface level like replacing wind up with charge? Like Ein Raketen getting a slow photon blade that you launch with a shot, or parallel slider becoming hover shooting? Or a deeper level that needs both skill tree and subclass changes in addition to PA mechanics, like making your custom PAs out of pieces of main and sub PA/tech?

  5. #105

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    Quote Originally Posted by Kril View Post
    now i know youre lying
    Fine, fine. I came back because of MH collab as you said. After this, I say goodbye to this fucking game.

    All is the truth.
    Name: シナンジュ
    Ship: 2
    Main Class: HERO
    "IT'S OVER, PSO2. I HAVE THE HIGH GROUND!" -MHW to PSO2

  6. #106

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    Quote Originally Posted by Great Pan View Post
    Fine, fine. I came back because of MH collab as you said. After this, I say goodbye to this fucking game.

    All is the truth.
    thats the Great Pan I know

  7. #107
    Battle Fiend Anon_Fire's Avatar
    Join Date
    Aug 2008
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    Ship 02 Ur, Oracle
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    1,250

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    Since the video on TC's post was removed, thought I'd re-post it here.
    https://www.youtube.com/watch?v=RLcm8Gm5pyA
    Nintendo Switch: 5668-1176-9106

  8. #108

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    phantom time(manual activation):
    activate phantom time by activating skill, activate again to release finisher
    (phantom time activation gives 5 sec invincibility and -20% pp consumption)

    phantom time finisher:
    allows the time of finisher attack



    phantom time marker plus:
    obtain bonuses as marker stack increases in phantom time (?)

    phantom time jellen plus:
    increases the rate of afflicting jellen when attacking

    dodge counter shot:
    releases a counter attack when dodging enemy attacks
    (step counter stacks a chase arrow, attacking releases it?)

    stealth tech charge:
    gives invincibility for a certain time at the start when charging techs, also increase movement speed

    sprint tech charge:
    increases movemenet speed when charging techniques

    attack jellen:
    have a chance to inflict enemy with jellen on attack

    dodge pp regain:
    recover pp when dodging an enemy account

    phantom pp restorate:
    increase natural pp regeneration

    photon stream:
    increase damage, crit rate, crit damage based on maximum PP

    phantom marker:
    accumulates phantom markers when attacking enemies

    mark heal:
    recovers HP when marker stack is maxed

    Zero Range Mark boost:
    increases marker stack gain when attacking at close range

    long range mark boost:
    increases marker stack gain when attacking at long range

    mark pp drain:
    recovers PP when marker stack is maxed

    lord of thorns:
    when marker stack is decreased, increase detonation damage (assuming this means using fully charged weapon action)

    Chase mark boost:
    when enemy has status abnormality or jellen, increases marker stack gain

    Full drive:
    increase gear gain rate

    Tech short charge:
    reduce tech charge time and pp consumption, but decreases power(?)

    Quick Cut:
    when using a katana, using weapon action at specific timing will change behaviors

    bullseye:
    when using a rifle, activing marker detonation will immediately trigger phantom marker again(?)

    ambivalence:
    when using a rod, increase in the accumulation of gear and marker when using techniques(?)

    Duasl80V4AExZSB.jpg

  9. #109
    Filler-man!! _(:3」 final_attack's Avatar
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    home o_o
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    2,757

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    Interesting ......
    Some bit of support (with Jellen to keep mpa alive) .... I like this kind of support.

    That 【 Photon Stram 】.... I wonder if maximum PP means % based or depends on how big your max PP is .....

    Hmm ....
    I wonder how rifle will fare .... since I basically only have good ranged based equipments. A tiny bit of S-Atk, almost none T-Atk.
    Last edited by final_attack; Dec 15, 2018 at 12:04 AM.
    - Ship 2 -
    Ghost - GuHu (Lv95 (current))
    明石篠 - all other classes - currently inactive Alt

  10. #110

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    Replay of what was shown for Phantom last night, watch it while it last until Sega knocks it down and we have to look for another source to see it again:

    https://www.youtube.com/watch?v=yvf2AyP8X_E
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

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