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  1. #61

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    Quote Originally Posted by Bellion View Post
    *snip*
    Thanks. Any visual thing to help knowing if pot is up or not? With tier1, I suppose if there's any, it would be disabled.
    ~Roaming free wasteland to achieve daily chores while waiting to time attack emergency quests. So is the way of Arks~

  2. #62
    Direct Assault Bellion's Avatar
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    Yeah, it's brief but at :10 you can see a barrier forming and the barrier disappears at 1:59 in the first video and that is in tier 1. It should be noted that the barrier persists upon area change but resets upon returning to campship. Looks to be confirmed that matching potentials will allow you to switch weapons and retain the barrier, but no word on potential 1 retaining barrier upon switching to potential 2 and vice versa.

  3. #63

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    Quote Originally Posted by vantpers View Post
    "I entered a field on a difficulty called Extra Hard that was specifically tailored towards 12 max level players and the level 85 boss didn't just bend over and die as fast as the previous spawn. How could it happen? "
    Ahhh man, this one made me happy. I love having a new boss that isn't just killed by the fastest few people in the area.
    No longer a "Dedicated Assassadin user." cuz this ain't Souls or Disgaea and I need ma spears.

  4. #64

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    Quote Originally Posted by Bellion View Post
    Looks to be confirmed that matching potentials will allow you to switch weapons and retain the barrier.
    Is this 100% confirmed? I need to be certain about this to make some specific hero and fighter weapons.

  5. #65
    Direct Assault Bellion's Avatar
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    Quote Originally Posted by DavidAG View Post
    Is this 100% confirmed? I need to be certain about this to make some specific hero and fighter weapons.
    Yes, 100% confirmed. If you would like proof:
    Spoiler!


    Also, switching from a weapon that has potential 2 to potential 1 will break the barrier and vice versa.

  6. #66

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    So the units aren't really worth it after all, maybe just the arm?

    Also how do these 14* weapons compare to the non event ones?

  7. #67

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    Quote Originally Posted by Zephyrion View Post
    ... TL;dr, if you're Hero or FI I'd definitely consider investing into that weapon for its high return/low time investment ratio
    hmm ok. I'm doing the COs anyway so.. the weapon comes along with it.
    --
    Phantomized. All aboard the hype train!

  8. #68

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    Quote Originally Posted by Salavtore View Post
    So the units aren't really worth it after all, maybe just the arm?

    Also how do these 14* weapons compare to the non event ones?
    the new units fully upgraded are barely better than Union Units, theyre not worth grabbing unless youre new or for w/e need gear. Better off with Falz units, Bode and Izane and I guess that Rappy Unit since these are basically top of the line until Sega puts out an actual good set whenever. i mean, Evleda Unit upgrade will surely come....maybic

  9. #69
    Day 1 - Casual Gunner final_attack's Avatar
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    The upgraded units seems pretty good tho? A tiny bit over Evleda .....

    "potentially" tankier through gambling (due to 50 Dex each)?
    - Ship 2 -
    Ghost - Between GuHu (upd Lv85 (current)) / Tmg Hr - Main
    明石篠 - all other classes - Alt

  10. #70

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    On a Scale
    Evleda Upgrade ??? -> Zara -> Evleda -> Ceres.
    Doesn't seem like the units are that worthwhile atm

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