Quote Originally Posted by Zephyrion View Post
To add to what Mil said

While the way I did with FO is not exactly time attack tier, it still let me clear within 3 minutes or so
- Throw a few ragrants while keeping close, wait for him to backdash, then use Barantsion sideways during his projectile barrage (you can also release Barantsion right as he does the final attack of his double slash into slam but that requires some good timing since the invul on that is pretty short). Use Re Barantsia when you feel the need to dodge and reposition.

- Use Pflare with rod and spam Ilgrants + Grants. you want to do about 2 grants for 1 Ilgrants. Don't hesitate to use pillars as cover for his projectile barrage.
If you do well enough, he should actually be well into his second phase and decide to resist one, if not both your techs. If not you can keep using the techs even outside of Pflare to shave off as much of his HP as you can.

- You can now pop Zandion very freely, just be sure it's either well before, or after his grab attack because your Zandion would then fully miss during his teleports.
Normally with all this he should be close, or using his final attack. Just push him to that threshold with techs he hasn't resisted yet (grants/Ilgrants/Ragrants/Ilbarta as Mil said is okay too). I'd advise to use Nabarta if you're a bit unsure about the timings.

- Regardless of whether or not he performed his ultimate attack, once you run out of light techs, and provided your compounds landed,he should be veeery close to death, so you can normally finish him off with Re Barantsia and/or another Barantsion if it went off cooldown.(depending on how much you used it to reposition, he might end up resisting that, but when he does, one of your 3 other light techs hasn't been resisted yet so you can finish him off with said tech instead)

My FO gear is not that godly, and I didn't go there with mad boosts or mad strats either, but pretty sure FO can ruin this boss in around 2 minutes (my 3 minutes run was on stage 7 and I only looked for a not too painful clear). This strat also revolves around your compound actually landing, so be sure to resort to Ilbarta should they miss and all your light techs are cucked
Works on lower levels, Depth 10 and higher is almost impossible due to HP sponge.