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  1. #19

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    The problem with expert requirement is it's a permanent, static requirement towards this progressive game. You get better gears time to time, and the requirements feel easier as time to goes by. This is good for literally new players who just got in, but makes it easier and easier for the leechers or simply undergeared players of that time. Making the requirement progressive might make it harder to the new players, though it's still make it easier to the end-game leechers. It's a tough situation for sega themselves. They really have to make it in the middle and it's not an easy job to do when it comes to balancing random public players towards a single goal.

    To be honest the expert pug is still way better than normal pug, though it's not that much to hope for. At least I'm pretty sure any of you would notice that if you tick the expert off, it's almost a nightmare compare to when you don't turn it on. Yeah you can get bad luck to one or two pug mpas, but that's the best you can get for a pug. From what I see, sega has paid enough attention about this.

    Okay, so you're expecting sega to come up with a better solution.., but the solution has been always there in the very beginning of the game; make an organized run. It's pretty much what echofaith said, there is nothing more optimized, than the one that you or someone else tightly control towards the same goal, say fast run. It's the only solution. it's only logical to say that real "expert" mpa is the one that you can manually build to what you wish for.

    There is no silver bullet for a public game if you want a good run. It's public and you'll always meet any kind of player. If you're lazy to organize, then this is the cost that you always have to pay. In fact, in any game.

    Edit: Just realized, how the hell can the trigger issue becomes expert issue. I didn't read.
    Last edited by SteveCZ; Jan 28, 2019 at 09:42 PM.

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