Originally Posted by
Dark Mits
There is a sort of "hypocrisy" in the Expert requirements and the general design of the game's hard content: Is it supposed to be a solo game where others are simply online, or is it supposed to be a multiplayer experience where you need to coordinate with others?
If it's a solo game with others online, then why create any non solo content? And for hard solo content (like the new UQ), why would Expert requirements exist?
If it's a multiplayer experience, then why is there nearly 0 inter-player interaction in 12/12 mpas? Seriously, the only time someone may perform something out of their action list is to use a Moon on someone else. Even TE's will rarely cast a buff unless it is about to expire on themselves. And in this case, shouldn't the requirements for hard multiplayer content be something that proves a player can work well in a group and not solo? Shouldn't the reason of grouping be that 12 players combined have significant more power / higher performance output than 12 players individually?
I think I've veered way off-topic and into a rant, though I do believe it's an interesting discussion on player philosophy and interaction.
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