Quote Originally Posted by Dark Mits View Post
I'm all for extra AI, but it will have to be something more than "avoid this or you die" to keep us interested. One of the main problems of the gameplay (personal opinion) is that it is too binary in its nature; either you get hit and die, or you get hit and it doesn't matter because of passive healing options.
Well when I just started this game I was very happy about an ability to avoid incoming damage not by special movement but just few common steps.
And with time I played I saw that effect getting more lesser. Now it similar as comparsion of normal attacks performed by Fighter and Hero (Sword): Fighter's normals mostly limited by it's weapon model + some visuall effect, but Hero's have a very vast hitbox.
Now in 2019 only about 10% attacks avoidable by just moving but most of them avoidable ONLY with dodge move or any kind of an invulnerability. It's sad.