Well when I just started this game I was very happy about an ability to avoid incoming damage not by special movement but just few common steps.
And with time I played I saw that effect getting more lesser. Now it similar as comparsion of normal attacks performed by Fighter and Hero (Sword): Fighter's normals mostly limited by it's weapon model + some visuall effect, but Hero's have a very vast hitbox.
Now in 2019 only about 10% attacks avoidable by just moving but most of them avoidable ONLY with dodge move or any kind of an invulnerability. It's sad.
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