Originally Posted by
Dark Mits
Both true and false. The point is that as players gain more levels, equipments, perks etc, they are slowly becoming able to clear content which they couldn't before. XH Enchanted Forest wasn't exactly something worth soloing when released, but with Lightstream weapons now, a 90/90 casual player can still have fun and not hit blocks there.
I think we disagree on what we mean by "nothing to do". For me, the game ends when all titles are acquired. For others it ends when the level cap is hit on main and sub classes. For others it is when they acquire Best-in-slot equipment. etc. From an absolute point of view, I would accept the "I have nothing to do" complaint if that player showed me their 100% full title list (or at least what is attainable). But deep down, the game has "nothing more to offer" when the player in question has attained what they want out of the game.
The idea behind 100% triboost was that the bonus should be something not too OP, but at the same time not nothing as well.
Regarding actual item rewards, what exactly do you mean? What do you suggest that Sega should implement to keep players playing and not leaving for other games?
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