sega's standard delay tatic's until some new content like EP6 is out then go back and some ( not all ) of the old content easier
sega's standard delay tatic's until some new content like EP6 is out then go back and some ( not all ) of the old content easier
"Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee."
- Godot, Ace Attorney 3
Well I mean, for lots of players the point of playing an online MMO is to see their character rise in power. Once you hit 90/90 with full LS and probably some good affixes, there is nothing left to do that can increase your power. At best you can just make preparations for the next upgrades that will be implemented.
This was often the case with World of Warcraft as well; people would log in and ask to be included in the main raid team, and once they had full BiS they would stop logging in except for maybe levelling an alt. Then when the next raid tier was added, they would resume logging in every raid night. None of those had the Loremaster title (the achievement for completing nearly all quests).
Final Fantasy 14 is the exact same way. We call that "raid logging" when you only log in to do raids, then log off until the next weekly reset since they lock you out of progression for a week after you do the fights once (and beat them) Once the hardcore crowed caped gear, they would just stop playing untill a new raid tier was released. or just like WoW level an alt to repeat the process on them.
I think this is really just an MMO curse in general, it's no wonder they hold little popularity these days.
It's not a curse, it's kind of natural if you think about it. Take singleplayer offline RPGs for example. Some people stop playing when they kill the final boss and see the ending movie, some people stop playing when they also clear all subquests/secrets, some stop playing when they grind everything to lvl99 (or what the max is). There are few people who will replay such a game, especially if there aren't branching story paths.
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