agreed, but with the overwhelming number of tri 50's that sega throws at us with arks mission giving them on a per character basis daily (plus whatever you get from login/campaign/etc. rewards), my "always running" boosts is exp 75/rdr 250/tri50.
when you're getting 21 tri 50's a week (10.5 hours of boost) if you don't have any paid char slots, might as well use them all the time. it's kind of like how people always run rdr 250 because of how many cubes they have or exp 75 because of how many spheres they have.
And you can always ask for someone else to just use 2 of their capsules to open the room by selecting Leader Pays For Everyone.
Note however that if you do that, you "lock" yourself from using higher Triboosts. Of course you can overwrite it and therefore delete any minutes left on the lower Triboost, but for some reason it leaves a bad taste in my mouth and I don't do it. So instead, I simply do not gather Triboosts from alts but only from main.
-=EDIT=-
Entirely off-topic, but I think Sega should implement a way to "upgrade" some items that we get in bulk. For example, allow us to exchange 10x Triboost 50 for 1x Triboost 100. Allow us to exchange 10x Ability Success +10% to 1x Ability Success +20% etc.
Last edited by Dark Mits; Jun 3, 2019 at 01:18 AM.
How do you even run out of ABC capsules?
Also, you can get them with Casino Coins.
You run out by boosting risk a few times (for more exp), and then not spending the time farming them back up. I don't have zero, but I am kind of low on one of the VH capsules because of this habit.
I have better ways of spending my time than running AQs, unless I have an incentive (bingo, weeklies, etc.). They are so boring!
"Well, the important thing is, you were mad online about a fictional universe." - Mangini In A Bottle - io9
I goal was to explain how you can get low on A, B, and C capsules, not how you can run out.
Here's my attempt to explain how you can run out: maybe you can run out if you rush to the end, skip everything, and only kill the boss at the end. I haven't tried it, but I bet you still receive credit for an AQ if you only kill the end boss. Then you have a weekly mission done with only a couple minutes of effort.
I certainly don't do AQs that way. With a little more effort, you can kill some enemies and pick up a few caps, making the AQs sustainable, at least with the VH version.
Also, I don't see how 250CC is expensive for an AQ cap, especially if you only need one to get started. That's 3 CC tickets, where you earn a CC ticket every day for just logging in.
Edit: team managers can also buy AQ capsules for team members with team points. Every active member will get one, and you pay more points when there are more active members, but it's not that much.
Last edited by Loveless62; Jun 3, 2019 at 10:01 AM.
"Well, the important thing is, you were mad online about a fictional universe." - Mangini In A Bottle - io9
Just buy it and rush to the end. It's braindead 355k. =)
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