That'd be terrible. Endless is too reliant on rote memorization (knowing how to cut most time on each stage) and on RNG (good stage orders). I'd sooner see Masq, just a lesser depth than 100: I'm of the belief that if you can clear depth 10, you can clear 100, it just takes practice.
But this is all pointless what-if scenarios. I'm not unhappy with the announced reqs, I think they'll do a good job at being something that even out of practice players with not the best gear can clear if they are willing to put in time and effort. And that effort is what matters most.
Personally opinion, I think general Expert requirements need to be done away with completely.
As a replacement, I would like to see them expand the party settings system beyond just Level Range, Friend status, and Team Member status.
Let players set and save the combination of Titles (excluding certain Title categories like NPC Titles and Casino Titles) they want other players in their MPA to have; this will let players decide what qualifies as Expert or not since it will fall on them to determine what combination of Titles are needed rather than having it dictated by SEGA.
At first it may split the community, but over time I'm sure that players would come to a general consensus as to what the right Title requirements would be for what level of play they are looking for.
It could also serve to alleviate some of the issues currently plaguing non-Expert XH; people could agree on the minimum requirements that help weed out players who have just power leveled, like just beating Depth 1 Masquerade.
Last edited by Anduril; Apr 21, 2019 at 04:20 PM.
Yeah it is RNG and it is based on learning the individual stages. But we are also easily 40% stronger than we were when it came out. And that is the point: proving you understand fundamental mechanics and being able to adapt to situations. Hence why I low balled it at 6 million, where you get the hunar wing C accessory.
Extremely impractical (imagine the amount of coordination required to set up at least a single MPA) and rife with potential for abuse. MMO players are infamous for deciding, as a group, that certain classes/builds/playstyles/etc are not welcome and then enforcing that decision via peer pressure. Do we really want this kind of policing to become semi-officially sanctioned, as would be the requirement if a system like this was set up?
Last edited by TehCubey; Apr 21, 2019 at 04:16 PM.
For Endless, they can just run it more than once to get better rng stages, it shouldn't be a big deal if it takes a few tries, at least they'd see more of the stages and there's no cost to run it plus loot each time. But I also don't see that much difference between techer vs Guides and techer vs say Elder or stage 12 Anga.
For Masq, just remove the limit for runs that are a first clear under stage 100? They already showed they could let players run more than 5/day without cutting into the normal 5/day limit with the maintenance apology runs.
I just wanna know what 1v1ing a bunch of bosses in a row and having to start it all again from the top if you mess up even once has to do with 8-12 player content, where expert has any relevancy
s-ranking solo earth destroyers is alright though.
but yeah the thing is that expert mode is only really relevant for 8-12 player content, so what does phanatical phantoms have anything to do with what's expected of you in Beach Wars 2019
if anything, they'd need to make it per-class trials that make sure you know what you're supposed to be doing; like more advanced training quests
mom and deus is fine for being effectively a gear check though
Last edited by Zorak000; Apr 21, 2019 at 04:26 PM.
Because it really isn't difficult. Expert BARELY has any real relevancy in the first place and is not a restriction on what content you can and can't do. It only changes the pool of players you can do it with. If people are unable to fulfill the requirement, then they don't deserve to play with those that do. It's really that simple. I'd rather play with 3-11 people I KNOW has at least passed the same entrance exam as I did because I put the effort in the pass. Is it really that hard to understand? Otherwise if they do keep it as party content, then it better require the full input of at least 3 of the people (for instance, persona trigger in under 12 minutes) otherwise it can just be exploited.
yeah it's easy to understand that, however I feel that phanatical phantoms is inappropriate exam material for MPA content; the amount of familiarity with content that is asking is something I would expect from private groups, but not pickup groups
heck even with being familiar with their attack patterns I keep messing up and dying on any class other than summoner, where I already got the S rank. why should I have to deal with 1v1ing hunas on force when I'll have other people that can take aggro away from me
Last edited by Zorak000; Apr 21, 2019 at 04:33 PM.
To be fair, some people were being a lot more unreasonable (endless loner lmao, idiots). But at least this gives you a goal to work towards. And besides, you could argue that now non expert is going to be much more rounded. Either way expert or not didn't mean a big deal to me anyways since I spend most of my time doing solo speed runs of bosses and content. And even then at most it added a few more minutes to the EQs I did. So I guess me personally it's not a big deal, but in principle it's nice to see people putting in effort being matched with others with a similar attitude (for the most part).
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