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  1. #1
    PSO2 Trope Curator Altiea's Avatar
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    Default Balance Patch Episode VI: Return of the Buffs

    Hunter
    - War Brave: MAX LV reduced to 1 (same effect as current LV 5). Effect Duration UP
    - Hunter Gear Boost/Charge Parrying: MAX LV reduced to 1 (same effect as current LV 5)
    - Guard Stance Advance: Effect Duration UP
    - Nova Strike: They fixed it
    - Wired Lance 3rd Normal/Step Attack: Power UP
    - Partizan: Improved turning for Grounded Normal Attack
    - Slide Shaker/Speed Rain/Pick Up Throw: Power UP
    - Rising Flag Type-0: Added turn ability, added Parry Frames, adjusted Gear consumption timing
    - Tears Grid: Power UP, Adjusted damage distribution
    - Adjusted PA Power below Lv. 17
    - Skill Ring: L/A Wire Mode
    -- Use Grapple PAs without grabbing the enemy

    Fighter
    - Adjusted PA Power below Lv. 17

    Ranger
    - Relaxed aerial drop for the following Rifle Attacks:
    -- Normal Attack
    -- Piercing Shell
    -- Grenade Shell
    -- One Point
    -- Diffuse Shell
    - One Point: Power UP
    - Impact Slider: Power UP
    - Concentrate One: Power UP
    - Cluster Bullet: Power UP
    - Cracker Bullet: Range increased
    - Flame Bullet: Power UP

    Techer
    - Wand Normal Attack: Speed UP
    - Adjusted effects of S4:Wand Clobber and Mysterious Conjurer
    - Skill Ring: L/A Wand E Change
    -- Alter Wand's active Element upon charging a Technique while Wand Gear is active. Excludes Support Techniques.

    Braver
    - Master Shot: Added turn ability, Speed UP, Bow Dodge window increased
    - Penetrate Arrow/Torrential Arrow: Added turn ability, Bow Dodge window increased
    - Gravity Arrow: Added turn ability
    - Last Nemesis: Easier JA, Easier Step Cancel
    - Tritt Shooter/Tritt Shooter 0: Power UP
    - Banish Arrow: Added turn ability, Uncharged Speed UP, Bow Dodge window increased
    - Adjusted PA Power below Lv. 17

    Bouncer
    - Heavenly Kite: Easier JA
    - Kestrel Rampage Type-0: Speed UP
    - Adjusted PA Power below Lv. 17

    Hero
    - Rising Slash: Power UP, Adjusted damage distribution
    - Flash Trick: Weapon Switch Power UP
    - Vapor Bullet: Weapon Switch Power UP
    - Final Storm: AOE increased. Added Parry Frames on startup.
    - Second Edge: Added turn ability, added i-frames on startup, Weapon Switch Power UP
    - Moment Trick: Power UP, Weapon Switch Power UP
    - Talis: Added movement ability to Normal Attack, Step Attack, and Agile Shift (Warp).
    - Talis Counter: Power UP
    - Wise Hound: Power UP
    - Jet Wheel: Suction range increased, added movement ability
    - Dive Bullet: Weapon Switch Power UP
    - Racer Edge: Weapon Switch Power UP

    Technqiues
    - Foie/Gifoie/Rafoie: Power UP
    - Gibarta/Rabarta/Sabarta/Nabarta 0: Power UP
    - Zonde/Gizonde/Razonde/Sazonde/Zondeel/Nazonde: Power UP
    - Gizan/Razan/Sazan/Ilzan: Power UP
    - Gigrants/Gigrants 0/Nagrants: Power UP
    - Megid/Gimegid/Ilmegid: Power UP
    - Compound Technique: Adjusted Compound Gauge fill rate for enemies above Level 81
    - Barantsion: Extend startup i-frames, added movement ability
    - Adjusted Tech Power below Lv. 17

    Other
    - Can now equip Techniques to the Main Palette regardless of weapon
    - Yamato Factor: Drop Rate UP
    - 13* Weapons: Now always drop with Overgrind Limit 35 and Attribute 60.
    Last edited by Altiea; Apr 12, 2019 at 03:30 AM.
    ID: MPBLPure (Ship 2er)
    Akane Tekuro -- Proud Boots main; above average main character. Exploring Omega. Lead Chip: Matoi [S Halloween]
    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
    クロナアルティア (Altiea) -- A Fighter jaded by trauma. Hanging out with the Darker Busters. Lead Chip: Celebrate Heroines [Anniversary]

  2. #2

    Default

    Ranger → Relaxed aerial drop for piercing shell is pretty nice → increases ease of spammability of piercing shell in the air which can be pretty good on targets that it hits twice with

    I wish they would increase either the speed or damage of Cluster Bullet, 'cause in XH it's pretty much obsolete, being too slow, or enemies not having weakpoints on their heads.

  3. #3

    Default

    IS THIS A WAND GEAR E CHANGE RING THAT IGNORES ZONDEEL, ZANVERSE AND MEGIVERSE?

  4. #4

    Default

    Yo! The ring for Wands is awesome, and I like the changes for Hero. I like Final Storm, but because its range sucks, I use Brightness End or BNS for mobbing instead. Great that it will have parry frames too so you won't get wrecked so easily while mobbing. The talis changes are welcome as well. My only wishes are that they let you be able to dodge-cancel talis' normal attacks as well as Racer Edge, let you cast a tech from talis' weapon action (only once; tech "detonates" the marker), and buff the damage a little on Jet Wheel/Wise Hound.

  5. #5

    Default

    BRO are they posting this on the official site?
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  6. #6

    Default

    Quote Originally Posted by Kril View Post
    BRO are they posting this on the official site?
    That's, again, from the weekly Famitsu

    https://www.bumped.org/psublog/pso2-station-30-recap/

  7. #7

    Default

    For Techter, I'd rather they give us either super armor while charging Heavy Hammer, or more Wand PAs,

  8. #8

    Default

    Quote Originally Posted by kurokyosuke View Post
    For Techter, I'd rather they give us either super armor while charging Heavy Hammer, or more Wand PAs,
    We already get that from uncharged Heavy Hammer. And no, more Wand PA not needed atm.

  9. #9

    Default

    Quote Originally Posted by Sriracha X View Post
    mobbing with tmg
    imma have to stop you there since tmg mobbing is not a real thing.. sword does is better and tmg is meant for countering with bns on bosses

  10. #10

    Default

    Quote Originally Posted by Altiea View Post
    - Talis: Added movement ability to Normal Attack
    But why? :/

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