As far as learning curves go, rifle and rod are kinda tied for simplest. That katana will take some getting used to.
As far as learning curves go, rifle and rod are kinda tied for simplest. That katana will take some getting used to.
ph main class wp mastery multiplier alone is around fote multiplier (~270% - swiki). foph is a hug buff for lighting & fire over fote in numbers. ph just has worser kit if you don't play right (compound dmg + pprec)
let talk about charge time reduction. the 50% charge time reduced in short will double your dps (unless ur techs take so long time to use). 70% * 2 = 140% dps or 40% gains with same dpp. with good training you can take at least 20% out of that 40%. no doubt!
does all of those numbers can out dmg compound techs? idk i don't fo
but the main problem comes from dpp is same as fo when fo has tons of pprec kits when ph can't even recover pp when charging. then how?
1. playstyle: norm atks are 'not-enough'. dodging is not reliable. i think the best way is using low thorn (3p at max) then taking adv of shift detonations to recover pp. you will need multihit techs to fasten the process. that is why ppl go for ilgrant + ramegid + shift voelkermord. they even do ilgrant for all elements cuz multiplier is good
2. gearing: recovering more pp (radiant strikes, cursed rads...) and making pp more valuable (photon reductions) will relax ur rotations. with 3 photon reductions you will have total 60% pp reduction or 20% lower dpp than fo. 17pp tech will be 7-8pp (i'm with 2 photons and it's 9pp). remember spamming them make you invisible for over half of time so GU-cheesed gangs
Last edited by Mr3chi; Apr 26, 2019 at 07:20 AM.
Rod phantom vs Masquerade on random low depth as I'm still a returning player (21). Hit level 80 and just walked in.
Despite being super unoptimized and having a fair number of mistakes, still get a 2:04 clear, which is way faster than I'm able to do on summoner. Phantom seems plastic (with a billion iframes) but capable of high damage for little effort. Maybe it's just cause I've never played Hero, but "successor" classes seem like they just get handed lots of damage for free.
"Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee."
- Godot, Ace Attorney 3
No, if you like swords, use hunter or hero, if you like illgrants, use force,
If you like to play in a less braindead way and use the tools you have, then you properly use hero or phantom.
I would really hope people aren't dumb enough to already be using phantom like that " just use this one thing only, ignore all else"
That's one thing I usually found puzzling when I hear people talk about Hero in general.
Think it's mainly just sword with either spamming Rising Slash or just using the Vapor Bullet without realizing the Mechs and Cards also come in handy in situations (And on Sword if you're not using Brightness End at all then you're playing wrong).
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