what is it exactly that you think phantom does better here in UH?
what is it exactly that you think phantom does better here in UH?
Ok refresh your memory on the old TD 1-4 days, this is almost no different and nearly the same strats could be applied to each tower. Yes Hero had an easier time doing things but it didnt mean a majority of the classes struggled either to run Buster Quest even with speed travel alternatives
From what I understand their original plan was to balance all future content around what were at the time going to be known as advanced classes, and leave the old classes in the dust, mainly in regards to mobility, versatility, and flow. Hero was, at the time, the first and only advanced class, making everything feel like it was based around hero specifically. People didn't like this direction, and sega decided to go back and re-balance the old classes in response to the backlash.
Chances are, even if phantom is meant to better at current and upcoming content, it's not by much, and most of the things phantom is good at other classes can do too, in some cases better. It's more likely that content is simply being designed how they always intended to. If content was going to be based around advanced/successor classes, but all the other classes were brought up to snuff before they even had the chance to establish that long term, it's unlikely Ep 6 content is based around a specific class.
I agree on that, it's not that other classes were unable to run content efficiently. The issue with Hero was mostly a community one, rather than class design one. Hero was simply slightly better for the average user at Buster Quests. And in a video game sligtly better means meta, and when something is meta then everything else suddenly becomes "unviable".
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