"Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee."
- Godot, Ace Attorney 3
Yeah, this is just echoing what others have said, but Hero was not slightly better when it was first released. Hero was a lot better. Not so much because of DPS, but because of mobility and time-on-target. Hero was just far more mobile than other classes when it was released, and on top of that the new content (i.e. BQ) demanded that degree of mobility to be successful... and even in the old content, having that degree of mobility gave Hero a major advantage.
I don't see anything in Phantom that completely blows away the existing classes the way Hero did when it was first released. Not that I have mastered the class or anything, but you didn't need to master Hero to see that it was better than everything else when it first came out.
Ship 2:
Katarin: GUmarl. Lethal precision with a whimsical streak
"Save the day and look good doing it. That's what this job is all about!"
Alessandra: FInewearl. A hyperkinetic, photon-fueled mayhem machine.
"Oho! I actually felt that! You must be pretty strong!."
I feel like reviving this thread. It has been a year since phantom came out.
More versatile, damage is not tied to a conditional that you completely lose if you get hit too hard, but instead to very simple and straightforward multipliers that you don't need to be mindful of in actual gameplay (you just need to make a proper crit build with a DEX mag and enough PP on your gear for phantom to be ready to go).
I wouldn't say Phantom "destroys" Hero though, but basically Phantom's performance is strong and reliable while Hero's performance is potentially as strong but requires very clean play, and said performance varies depending on situation (Hero has very average/mediocre mobbing capabilities overall while Phantom is strong on both mobbing and bossing scenarios)
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