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  1. #11

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    please tell me the heavenly fall and shift period behavior changes are PA crafts and not shackled to 15* weapons

  2. #12

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    The new effects are potentials on the 15★ weapons.

  3. #13

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    Quote Originally Posted by Crevox View Post
    The new effects are potentials on the 15★ weapons.
    RIP
    locking what should be a PA craft behind 15* weps,sega plz

  4. #14

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    Quote Originally Posted by Arakasa View Post
    RIP
    locking what should be a PA craft behind 15* weps,sega plz
    What's wrong with that?
    test

  5. #15

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    Quote Originally Posted by Arakasa View Post
    RIP
    locking what should be a PA craft behind 15* weps,sega plz
    You have 6 palettes

  6. #16

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    I'm really hoping that's the Episode 6 main theme because it's so damn good. Also it's good Sega is providing alternatives to obtain the weapons and units off the bat. Good design choice imo as long as it isn't tedious.

  7. #17

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    Quote Originally Posted by Arakasa View Post
    RIP
    locking what should be a PA craft behind 15* weps,sega plz
    theyre doing it so it makes drops unique, not just the same ol dmg boost plus gimmicky additional dmg like the 300pp bs they have on some of the new weps. Some of these unique weapons may not even be good or used for niche moments, too soon to say but it doesnt mean if you dont get them that youre Austere/Atra/Lightstream are inferior either
    Cast - Gt 50, Fg 20, Gm 25
    PSO2 NGS
    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  8. #18

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    Quote Originally Posted by Meteor Weapon View Post
    What's wrong with that?
    The same as with Akatsuki, Quelle Glitter, Bullet Kunai and other weapons with unique potentials.

  9. #19
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by ralf542 View Post
    The same as with Akatsuki, Quelle Glitter, Bullet Kunai and other weapons with unique potentials.
    Making weapons feel like a unique consideration for your build instead of just an extra damage bonus? Like, there are problems with tying that kind of stuff to weapons but I think, at least some of those downsides should exist for the sake of build variety involving something other than pure number tweaking.

    The real problems are with the way drops work, and gear becoming outdated despite having a fun or useful potential. But that has nothing to do with the potential itself just the numbers and how you acquire the weapon in question.

    In situations where we get things like Lavis Canon that's more endemic of flaws with the core system. Either the potential is too strong, or things without the potential are too weak, when ideally you'd want it to be a difference in type rather than a difference in scale.

  10. #20

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    Quote Originally Posted by Kondibon View Post
    Making weapons feel like a unique consideration for your build instead of just an extra damage bonus? Like, there are problems with tying that kind of stuff to weapons but I think, at least some of those downsides should exist for the sake of build variety involving something other than pure number tweaking.

    The real problems are with the way drops work, and gear becoming outdated despite having a fun or useful potential. But that has nothing to do with the potential itself just the numbers and how you acquire the weapon in question.

    In situations where we get things like Lavis Canon that's more endemic of flaws with the core system. Either the potential is too strong, or things without the potential are too weak, when ideally you'd want it to be a difference in type rather than a difference in scale.
    Well put. Maybe they'll update craft again someday, so you can have weapon with fun pot and decent atk at the same time.

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