Originally Posted by
Dark Mits
Also the game does need to punish mistakes more severely. You cannot have people try to give a damn to improve themselves if you tell that: "Oh no, you critically failed to counter a scripted enemy attack, I will punish you by giving you 5 seconds time out." At the same time, if the difference between doing horribly and doing great is like a 10second difference in the run, then why would I want to try to play well? This lack of punishment is the reason why you also see so many people just afk at Ultra Fields, but also actively gather items once the boss dies.
Note that when I say severely, I do not mean stuff like 3 deaths and you're out, or 1 death and you're out. I mean stuff like dropping the player's quest ranking to A, then to B, and have A reward 75% of total rewards, B reward 50%. This way the highest rewards are not axed, but the player does not get as many Excubes / Photon Spheres / Disks as in the case of getting S. And it will also help to serve as a way to try to improve one's self.
Connect With Us