Not everyone has the same type of "skill". It is very common to have great expertise in one department and consider it to be easy and wonder why everyone else cannot perform the same, and have low expertise in something that others can perform without effort.
The new Expert requirements require that players have mostly great reflexes to avoid failure, and then good judgement on what actions to perform to maximize damage output when reflexes are not required, so as to get S rank. A player may have reflexes in the order of F1 drivers (ie ~0.1sec) but struggling to learn what PA/Tech to use depending on situation (or what build/spec to use, what weapons/affixes etc). And on the other hand, a player may have the skill to be able to easily determine the build etc. required for a specific challenge/situation, yet have low reflexes and therefore die to enemy attacks because they couldn't avoid them on time. There are even more types of "skill" required for video games (memorization, inventory management, coordination with actions of other players, prediction of enemy counteraction depending on player's action etc.), but those are not required or tested for Expert Matching in PSO2.
I think I had said it in another thread, but with the Expert requirements becoming harsher, the majority of players from god-tier all the way to "I don't know what's going on" will experience higher quality[*] runs. The players who will have worse experience are those who were Experts before but not now. Here's an eye-tormenting graph done in Paint to explain what I mean:
[*] By quality, I mean faster dps
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