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  1. #1
    PSO2 Trope Curator Altiea's Avatar
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    Default Balance Patch VII: The Phantom Menace

    This list is NOT comprehensive! More changes will be added as they are announced!

    Also known as the "buff niche things people barely use anymore" Patch.

    Ranger
    - Power Bullet: Effect Duration UP (20s -> 120s)
    - Sharpshooter: Effective Range Extended
    - Parallel Slider Type-0: Movement Speed UP
    - Impact Slider: Added Piercing, movement distance can now be adjusted
    - Satellite Cannon: Range UP
    - Added Super Armor to the following Launcher PAs:
    -- Zero Distance
    -- Crazy Smash
    -- Flame Bullet
    -- Cosmos Breaker

    Katana
    - Shunka Shunran: Power UP. Tracks vertically if used while airborne.
    - Kanran Kikyou: Power UP
    - Kazan Nadeshiko Type-0: Power UP
    - Katana Combat: Added Guard Point on activation and extended attack range. Katana Combat Finish recovers more Gear and PP on hit.

    Bouncer
    - Field Remain: Duration UP (10s -> 30s)
    - DB Gear: Improved PA power bonus for Gear Lv. 1/2
    - Easier Step Cancel timing for four PAs
    - Dispersion Shrike: Range UP, Speed UP
    - Justice Crow: Power UP, Speed UP, Range UP. Guard Point on activation added. Aerial drop relaxed. Adjusted damage distribution.

    Phantom
    - Phantom Shift: Power UP

    Katana (PH)
    - Folterzeit: Range UP
    - Shift Wolkenkratzer: Range UP, Gear Gain UP
    - Shift Rose Schwert: Marker Gain UP

    Rod (PH)
    - Schwarzekatze/Shift Schwarzekatze: Power UP
    - Eisen Fluegel/Shift Eisen Fluegel: Power UP

    Rifle (PH)
    - Shift Nachtangriff: Power UP. Added Step Cancel timing.
    - Verbrechen: Power UP
    - Shift Verbrechen: Power UP. Extended attack duration/range.
    - Strafe: Extended attack duration/range.
    - Shift Strafe: Gear Gain UP
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    Rei Sawatori - Hero. Taking a breather. Lead Chip: Darker Busters [Anniversary]
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  2. #2
    Sega Stockholm Syndrome GHNeko's Avatar
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    Default

    good job depreciating the already lack luster and imo awful skill that is auto dodge field lmao
    field remain going to full 30s sounds nice for fibo and tebo

    ph buffs are fantastic.

    shunka dunka revival sounds nice, as does kanran buffs and kazan buffs.



  3. #3
    Garbage-chan Kondibon's Avatar
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    Wasn't the point of the Bo 85 skill to not need to put the fields on your bar? I think the 100% uptime from buffing field remain is just a side effect of them trying to make the fields more useful with everyone running around. Too bad the fields themselves still aren't that good for group support.

  4. #4

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    Somehow, I don't think the changes to DB's are going to be enough to really improve its lot, unless that is one hell of a buff to Justice Crow.
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  5. #5
    Hardcore Casual Dark Mits's Avatar
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    At this point they might as well convert BO's Fields to regular buffs and also give them Long-time Assist and TE's lvl85 skill; then convert Atlas S4 skill to extending their duration to 240sec.

  6. #6
    Garbage-chan Kondibon's Avatar
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    Quote Originally Posted by Dark Mits View Post
    At this point they might as well convert BO's Fields to regular buffs and also give them Long-time Assist and TE's lvl85 skill; then convert Atlas S4 skill to extending their duration to 240sec.
    That wouldn't make them much better for general group support.

  7. #7

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    Quote Originally Posted by Dark Mits View Post
    At this point they might as well convert BO's Fields to regular buffs and also give them Long-time Assist and TE's lvl85 skill; then convert Atlas S4 skill to extending their duration to 240sec.
    How about we just change the level 85 skill into duration extender. I don't think making the duration worth a damn exclusive to S4 would fix anything, just force Bo into one single S4.
    Last edited by XrosBlader821; Jun 9, 2019 at 06:29 AM.

  8. #8

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    Quote Originally Posted by Stormwalker View Post
    Somehow, I don't think the changes to DB's are going to be enough to really improve its lot, unless that is one hell of a buff to Justice Crow.
    I'd say they are pretty substantial. More Critical Field uptime and less damage variance between gear 1 and 2 is a minor damage boost. Dispersion Shrike having more range and speed saves more time when needing to use it in the air for PA rotations. Justice Crow is interesting though. I imagine the guard frame will be pretty useful if you use it in the air or just want to hit things at range now (think Deus + PB Homing). I just hope the damage boost and utility is huge enough to consider throwing it into my palletes now. The Step Cancellation relaxation is just icing on the cake for more Dodge Auto Field procs but I still wish it just applied to Weapon Action.
    Last edited by Ransu; Jun 9, 2019 at 08:19 AM.

  9. #9

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    I like the changes on RA overall, but they're not enough. Satellite cannon needs an up in the charging time, if not, it needs to follow the target it locked on. Also, Power bullet should give a 35% damage buff to special bullet damage, and reduce their cooldown by 50%

  10. #10

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    Quote Originally Posted by MightyHarken View Post
    I like the changes on RA overall, but they're not enough. Satellite cannon needs an up in the charging time, if not, it needs to follow the target it locked on. Also, Power bullet should give a 35% damage buff to special bullet damage, and reduce their cooldown by 50%
    - 35% dmg upon WB hitting its target
    or
    - 35% overall dmg increase for 2 whole minutes that certainly isnt over the top

    Last edited by ArcaneTechs; Jun 11, 2019 at 11:46 PM.
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    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

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