??? I meant for s-abilities anyway.
Also burn wasn't super relevant until UH. I have no idea what you're doing with freeze on a non-tech class. Making mobs more annoying to group up?
??? I meant for s-abilities anyway.
Also burn wasn't super relevant until UH. I have no idea what you're doing with freeze on a non-tech class. Making mobs more annoying to group up?
I'm pretty sure Kondibon is saying who would use anything other than damage SSAs if they were added to the 1st Gen 14*s. Basically, adding SSA slots without changing the Potential is the same as just adding a damage boost to the Potential if someone is just going to add Damage SSAs.
That is a lot more clear, i can just count on you to put out those fires before they start, can't i.
it did seems silly the way i thought he was saying it.
They are cheaper, unless you find weapons with the damage boosters on your self, they are extremely expensive if you buy them, hell augment intent alone, usually goes for no less then 15 mil from what i'v seen. all the straight damage boosters? 8 mil minimum.
Last edited by Dark Priest; Jun 14, 2019 at 03:11 PM.
I actually kinda resent the existence of damage SSAs because they push a lot of other interesting or potentially useful stuff out.
I remember when i was trying to find decent weapons after i came back from a break and i settled at first on the flame weapons, the violent flame one that could hold 3 SSAs and i though to my self "oh, all i have to do is get 3 damage intent on it, cool 6% damage, yeah."
Shop: "Hi, THAT WILL BE 50-60 MIL, PLEASE.
Me: No..
I got lucky with Cheap Red Petal Flashes. Also, the conditional damage bonuses tend to be cheaper.
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