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  1. #61

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    Quote Originally Posted by huck View Post
    Did they say when this will happen?
    No date yet.

  2. #62

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    Stat for the new weapon upgrade
    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
    url]https://www.flickr.com/photos/118177547@N08/[/url]
    Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-

  3. #63
    Hardcore Casual Dark Mits's Avatar
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    Ship 02, B-005
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    So basically, 13* NT extension does not exist to provide an upgrade over current equipment for main class weapons, but to allow non-mainclass weapons to be used as an upgrade over Blood (for example Rifle for Te/Ra) by scoring Great Success or using the appropriate Add Class support item. In other words, a way to close the gap between meta and non-meta builds at the expense of a huge amount of materials and meseta.

    Did anyone else notice that we now have Emeralds as upgrade over Saphards, Plumias over Goldnias etc. without the option to upgrade existing materials but only acquiring them through deconstruction of 14*s and 15*s?
    Last edited by Dark Mits; Aug 21, 2019 at 02:07 PM.

  4. #64

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    Quote Originally Posted by Sizustar View Post
    Stat for the new weapon upgrade
    thank u!

  5. #65

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    Quote Originally Posted by Dark Mits View Post
    So basically, 13* NT extension does not exist to provide an upgrade over current equipment for main class weapons, but to allow non-mainclass weapons to be used as an upgrade over Blood (for example Rifle for Te/Ra) by scoring Great Success or using the appropriate Add Class support item. In other words, a way to close the gap between meta and non-meta builds at the expense of a huge amount of materials and meseta.

    Did anyone else notice that we now have Emeralds as upgrade over Saphards, Plumias over Goldnias etc. without the option to upgrade existing materials but only acquiring them through deconstruction of 14*s and 15*s?
    16* zieg materials oh boi
    test

  6. #66

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    Basically Bouncer can now make any 12 and 13* weapon as powerful as Atlas Ex while everyone else gets the short end of the stick.
    Fi/Bo and Te/Bo rise up

  7. #67

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    Quote Originally Posted by XrosBlader821 View Post
    Basically Bouncer can now make any 12 and 13* weapon as powerful as Atlas Ex while everyone else gets the short end of the stick.
    Fi/Bo and Te/Bo rise up

    The only TeBo I would even play is one where I spam buffs, fields, restas/antis/zanverse like crazy so the 13* NT crafts sound neat atm to me.

  8. #68

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    Quote Originally Posted by Dark Mits View Post
    So basically, 13* NT extension does not exist to provide an upgrade over current equipment for main class weapons, but to allow non-mainclass weapons to be used as an upgrade over Blood (for example Rifle for Te/Ra) by scoring Great Success or using the appropriate Add Class support item. In other words, a way to close the gap between meta and non-meta builds at the expense of a huge amount of materials and meseta.

    Did anyone else notice that we now have Emeralds as upgrade over Saphards, Plumias over Goldnias etc. without the option to upgrade existing materials but only acquiring them through deconstruction of 14*s and 15*s?
    Here's cost and material, and some recomended weapon to upgrade if you want
    https://pso2roboarks.jp/shinsebuki_caft_13

    But to make it on par or stronger then 15*, you'll basicly want to put Ripper and Slayer onto it 13* they can have 20% chance to add on

    Ripper has 3 type Fire, Ice, Lightning weakness
    Slayer too, Native, Water race, and Mech
    Sizustar Fo/Te 75/75 - Ship-2


    Screenshot dump
    url]https://www.flickr.com/photos/118177547@N08/[/url]
    Drawing and junk Twitter https://twitter.com/Sizustar - please don't send blank request-

  9. #69

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    Quote Originally Posted by Sizustar View Post
    Here's cost and material, and some recomended weapon to upgrade if you want
    https://pso2roboarks.jp/shinsebuki_caft_13

    But to make it on par or stronger then 15*, you'll basicly want to put Ripper and Slayer onto it 13* they can have 20% chance to add on

    Ripper has 3 type Fire, Ice, Lightning weakness
    Slayer too, Native, Water race, and Mech
    important no point out that they are a 7% damage boost on 11*~13* weapon
    12% on 1*~10*
    3% on 14*
    1% on 15*

  10. #70

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    So the vades scythe and it's rod counterpart are weaker than the 14* lavis and naegasa rod even after fully crafting?

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