Originally Posted by
mother clusterfck
Also, more damage cap, resetting damage to go down, that is pure insanity. RPGs thrive on progress, that is why we play and much more so with online rpgs than single player ones, so reverting progress is like pissing the players in the face.
Yes, we all play rpgs cause we are nerds that like to see big numbers. It's obvious, numbers are the obvious way to feel progress and considering how endgame enemies grow stronger along with players, if the numbers don't grow equally it is nothing but a standstill.
Seasonal eqs can be quite fun but if we play nearly the same quest with nearly the same enemies but the damage stays the same than it is mere repetition, that can't be fun.
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