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  1. #31

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    I can see that...
    PSO2 (NA):

    Ship 2 Hu-lvl 26

    Ship 1 Bo lvl 12

  2. #32

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    Quote Originally Posted by AnikaSteinberg View Post
    I'd almost agree except that there are classes and weapon combinations that greatly suffer from NOT having any strong counter mechanic, especially in the current UH quest environment.

    They usually have no other choice but to rely on super armor and/or lifesteal mechanics so as not to lose overall DPS from just dodging/guarding stuff while waiting for an opening (all the while Bravers, Phantoms, and Heroes just keep hitting hard and fast with counters at probably even higher DPS than their regular move cycles if the boss or mob just keeps on spamming attacks).


    Non-Sword Hunters and Knuckle Fighters come to mind in this kind of situation. Also Techers.
    Well, yeah, when I was talking about counter mechanics+face tanking, I was strictly referring to classes that have access to it. Classes that do rely on super armor/face tanking things aren't very populer. Su, Hu, Ra, and Te are a minority which brings back the point the that not many people find face tanking things fun. I'm not saying those classes are bad or that they should be changed. They're just not mechanically appealing to most people.

  3. #33
    Hardcore Casual Dark Mits's Avatar
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    Quote Originally Posted by PenguinDeer View Post
    Classes that do rely on super armor/face tanking things aren't very populer. Su, Hu, Ra, and Te are a minority which brings back the point the that not many people find face tanking things fun.
    If I had to guess, I'd say that these classes are unpopular because they do not provide the best reward vs effort. The majority of players will select either the class/build that provides the "highest dps", or if that is not feasible the easiest to play which provides above average dps.

  4. #34

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    Quote Originally Posted by wefwq View Post
    This EP have some neat stuff, but the pacing is really bad.
    well too fast and you have nothing left for content. Too slow and people get bored. Balancing is hard

  5. #35

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    Quote Originally Posted by Dark Mits View Post
    If I had to guess, I'd say that these classes are unpopular because they do not provide the best reward vs effort. The majority of players will select either the class/build that provides the "highest dps", or if that is not feasible the easiest to play which provides above average dps.
    They have flaws. Hu can't gap close or do aerial combat very well and that's a big part of bossing today. Ra has trouble if things don't stay still for Sat Can to fully hit and aren't long enough for End Attract to fully hit. Su is expensive and troublesome to gear, Te is Te. Classes like Hero, you just need a Sword and then you can lock on to one point and spam while dodging. Phantom, just need a Rod and iframe spam with Ilgrants.

    The classes that have tons of super armor with iframes on top and don't get penalized much for getting hit are Bo, Br, Gu and Gu is definitely top tier, what with S roll being a huge AoE with high damage, PP recovery, iframes and super armor rolled into one. Ph on the other hand has so many iframes it doesn't even need to take hits.

  6. #36

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    Quote Originally Posted by Selphea View Post
    They have flaws. Hu can't gap close or do aerial combat very well and that's a big part of bossing today. Ra has trouble if things don't stay still for Sat Can to fully hit and aren't long enough for End Attract to fully hit. Su is expensive and troublesome to gear, Te is Te. Classes like Hero, you just need a Sword and then you can lock on to one point and spam while dodging. Phantom, just need a Rod and iframe spam with Ilgrants.

    The classes that have tons of super armor with iframes on top and don't get penalized much for getting hit are Bo, Br, Gu and Gu is definitely top tier, what with S roll being a huge AoE with high damage, PP recovery, iframes and super armor rolled into one. Ph on the other hand has so many iframes it doesn't even need to take hits.
    While it's only a personal opinion,and I know most would disagree with me, I would rather balance the old classes to make them actually worthwile specialists than just give them more tools to make them more versatile (granted some tweaks might still be necessary), as it will only end up in them being "worse successor classes". HU's gap closer are a-ok, aerial combat may suck but there are many workarounds. Being a slower but survivable and hitting hard sounds like a nice class identity...except HU isn't even hitting especially harder or is more survivable than other classes which is probably my biggest gripe. If you're going to sell the archetype of a juggernaut class, you gotta at least make it feel like one.

    RA just needs a skill overhaul (looking at you Standing Snipe) and promotion of PAs that aren't Satcan, EA or Para Slider 0 (PAs that coincidentally synergize with Standing Snipe too ofc). I'm fine with RA having to stand still to get some form of bonus, but I'm really not ok with that bonus being so high or the trigger time being so slow for a skil that literally cockblocks quite
    a few rifle PAs and the entirety of Launcher's existence

    SU being expensive is a bold-faced lie though, fully gearing 4 pets is about the price of doing a single decent affix (not even considering more expensive SSAs) and the bulk of it is really parfait grinding fee still being a bit too high for the RNG involved. What really hurts it is the painfully slow levelling and still being incredibly RNG reliant (I'm amazed they STILL haven't made all eggs and candies purchasable when you can already straight buy *14 weapons). Being overall hard to use doesn't help its case at all. Personally, I'd just make literally every *14 egg start at lv 120 and make all the candies their fully grinded version by default, to sell SU as a beginner-friendly class while still needing to invest a decent amount of resources to make a full pet team.

    I think people vastly undersell TE overall. It has pretty decent fighting capabilities already. I love TE too and would love to see more buffs coming their way, but let's be reasonable : TE already provides incredible buffs to any party or mpa while pulling some slack itself, and also literally melting mobs. The only real things that push people away from TE are the facts having several TEs doesn't even bring extra benefits, Skill tree is a mess, and people just don't like support classes, especially in fast-paced action games where you can god mode with other classes without caring about anyone else. Last point obviously doesn't have fixes, but the two first ones would go a long way, along with a "Nabarta 0 buff, wheeeeen".

    Imo what really sells people on Hero and Phantom is accessibility and ease of play (despite being locked behind old class levelling as you mentioned in a previous spot), and it has a lot more weight than balance does. GU isn't that popular despite being completely brokeass and versatile to the extreme. It is however harder to play and locks a core skill behind lv85, and that alone is rebuking enough.

  7. #37

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    Quote Originally Posted by Dark Mits View Post
    Not exactly. You get the excubes in addition to the weapon/unit drops.
    right but from what I've seen the amount of weapon drops you get isnt too high so it does seem like they've replaced a portion of them with just cubes, which mostly fixes the issue of inventory space, but it could be better probably. I personally dont have too many issues with it since I upgraded to 150 slots, maybe there should be some way to do that with SG or something to help players deal with the amount of drops we're getting nowadays.

  8. #38

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    I'm just bored of it honestly, same old cycle endlessly repeating with every new update seeming like it might be different.... but it never is.

    - Hey new difficulty woo! Oh, enemies are just recoloured, spongier and do a bit more damage if you even get hit, which only serves to nullify the power gains from your shiny new endgame gear and make you feel the same as you were beforehand.
    - New EQ with a new mechanic! Which plays basically the same as every other one once the gimmick is sussed out after 1 day.
    - New armour that is always worse than the once every two years mega set.
    - New weapons that fall into one of 4 categories:
    1: Niche ability that works on certain classes, might barely be an improvement but hey you already 8 slotted the overall best so why bother.
    2: Interesting ability that changes the way you play classes, lol ultra mega super rare you're never getting one until they become potato gear.
    3: Weaker than what is already far more readily available, and time limited to boot.
    4: Fodder trash that you should destroy, but end up needing to hoard for over a year JUST IN CASE Sega decides you suddenly need them to trade for good stuff.
    - Dry period after the first few months of an episode where it's all rehashed and reskined older content.
    - Holiday quests are always rehashes with outdated drops with maybe 1 hyper rare weapon skin to "tempt" people.
    - Skill tree diversity is borderline non-existent now with the amount of skill points people have.
    - No new PAs or techs, no new customisations either.
    - Here's another boost week! Oh god please play the new Free Field we know they're empty 24/7 otherwise and it looks bad to newcomers.
    - Big new mode! That is perma dead after 3 weeks as Sega forgets that it even exists.

    I want to still enjoy the game since nothing else really has the same mechanics, but the motivation to play isn't there because the content they keep creating isn't engaging in the long term.
    Last edited by Azure Falcon; Jul 24, 2019 at 05:07 PM.

  9. #39

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    Quote Originally Posted by Zephyrion View Post
    SU being expensive is a bold-faced lie though, fully gearing 4 pets is about the price of doing a single decent affix (not even considering more expensive SSAs) and the bulk of it is really parfait grinding fee still being a bit too high for the RNG involved. What really hurts it is the painfully slow levelling and still being incredibly RNG reliant (I'm amazed they STILL haven't made all eggs and candies purchasable when you can already straight buy *14 weapons). Being overall hard to use doesn't help its case at all. Personally, I'd just make literally every *14 egg start at lv 120 and make all the candies their fully grinded version by default, to sell SU as a beginner-friendly class while still needing to invest a decent amount of resources to make a full pet team.

    I think people vastly undersell TE overall. It has pretty decent fighting capabilities already. I love TE too and would love to see more buffs coming their way, but let's be reasonable : TE already provides incredible buffs to any party or mpa while pulling some slack itself, and also literally melting mobs. The only real things that push people away from TE are the facts having several TEs doesn't even bring extra benefits, Skill tree is a mess, and people just don't like support classes, especially in fast-paced action games where you can god mode with other classes without caring about anyone else. Last point obviously doesn't have fixes, but the two first ones would go a long way, along with a "Nabarta 0 buff, wheeeeen".
    I'm not sure if Su only needs 4 pets, and i see the SG cost of getting the second round of pet feeds, as well as the badge cost of getting candies and time cost of farming eggs as a cost too. In a less than a day you can farm and sell enough to buy a Dim, +35 it and affix it with workable affixes. Maybe not boost week 7S or 8S with the new 30% S4, 3 best in slot SSAs and 3-4 SAFs, but decent stuff. You can't do that with Su.
    Last edited by Selphea; Jul 24, 2019 at 08:34 PM.

  10. #40

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    Quote Originally Posted by Selphea View Post
    I'm not sure if Su only needs 4 pets, and i see the SG cost of getting the second round of pet feeds, as well as the badge cost of getting candies and time cost of farming eggs as a cost too. In a less than a day you can farm and sell enough to buy a Dim, +35 it and affix it with workable affixes. Maybe not boost week 7S or 8S with the new 30% S4, 3 best in slot SSAs and 3-4 SAFs, but decent stuff. You can't do that with Su.
    Yeah we both agree on that, cost isn't that much of an issue but it's the insane time sink that pet gearing is, where it's supposed to be beginner-friendly. grinding candies made sense on release due to the limited number of pets and OT grinding still being the main way of doing things, but nowadays it just feels out of place with NT grind and SSA swaps and all. Same for eggs and candies not being tradeable on shop.
    If you're starting SU you definitely don't need an army of pets. One Jinga for mobbing, One Synchro for bossing and one Popple for PP recovery + a trash Marron/Melon existing for the sole purpose of triggering Synchro are more than enough to deal with most things the game puts in your face. Marron nowadays is too slow to be useful overall, except for specific bosses, patterns and rooms, so it has been relegated into a more niche role, even though it's still very strong and a must-have if you're looking to optimize your SU. But I consider this more like a Hero making recovery TMG, investing into Demonia and so on. It's defo an improvement but nowhere near necessary to perform decently well. Other pets fill specific niches (like Aero for an extra pre-fire oomph) but are not an absolute necessity to do your part either sooo
    Last edited by Zephyrion; Jul 24, 2019 at 09:37 PM.

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