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  1. #1

    Default 8/21 Balance Update

    Some pretty nice buffs are a comin;

    Long post long, Google Translation bad (or wait for bumped to correct with better grammar). Incoming Skill Reset passes again!

    http://pso2.jp/players/update/20190821/10/

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    Hunter battle balance adjustment
    Sword adjustment

    Regular attack adjustment

    -Correct the motion speed upward.
    -Mitigates fall timing when attacking in the air.

    Partisan adjustment

    Regular attack adjustment

    -Correct the motion speed upward.
    -Mitigates fall timing when attacking in the air.

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    Ranger battle balance adjustment
    Launcher adjustment

    Regular attack adjustment

    In the first step of normal attack, the motion speed when attacking on the ground is corrected upward.
    In the first step of the normal attack, relax the just attack timing when attacking on the ground.
    In the first step of the normal attack, the timing of canceling the dive roll when attacking on the ground will be relaxed.
    In the first step of normal attack, the jump cancel timing when attacking on the ground will be relaxed.
    In the 3rd step of normal attack, the motion speed when attacking on the ground is corrected upward.
    In the 3rd step of normal attack, the just attack timing when attacking on the ground is extended.

    ------------------------------------

    Force battle balance adjustment
    Class skill adjustment

    Adjustment of “Flame Tech S Charge”

    Change the upper level limit to 5. The effect value is adjusted accordingly.
    In accordance with this adjustment, the skill disk level that can be obtained in the challenge quest “MISSION: Start” will be adjusted.

    Adjustment of “Bolt Tech PP Save”

    Change the upper level limit to 5. The effect value is adjusted accordingly.
    In accordance with this adjustment, the skill disk level that can be obtained in the challenge quest “MISSION: Start” will be adjusted.

    Adjustment of “Talistech Bonus”

    Change the upper level limit to 1. The effect value is adjusted accordingly.
    In accordance with this adjustment, the skill disk level that can be obtained in the challenge quests “MISSION: Start” and “MISSION: Decision” will be adjusted.

    ------------------------------------

    Techer battle balance adjustment
    Wand adjustment

    Regular attack adjustment

    Mitigates fall timing when attacking in the air.

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    Braver battle balance adjustment
    Class skill adjustment

    Adjustment of “Average S Charge”

    Change the upper level limit to 1. The effect value is adjusted accordingly.

    Adjustment of “Week stance charge”

    Change the upper level limit to 1. The effect value is adjusted accordingly.

    ------------------------------------

    Bouncer battle balance adjustment
    Dual blade adjustment

    Reduces gear consumption when performing weapon actions on dual blades.
    Jet boot adjustment

    In jet boots, the attack speed has been revised upward.
    Class skill adjustment

    Adjustment of “Rapid Boost”

    Removes the attack speed increase effect.

    * By adjusting the jet boot, the attack speed will always be the same as the rapid boost before the adjustment.

    ------------------------------------

    Hero battle balance adjustment
    Class skill adjustment

    Adjustment of “Hero Boost”

    Mitigates the decrease in power increase effect when taking a certain percentage of HP damage in a short time.

    Adjustment of “Hero Counter”

    The specification is changed so that the power increase amount of Hero Boost increases when activated.
    Last edited by Kril; Aug 8, 2019 at 12:51 AM.
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  2. #2

    Default

    I want to say Braver Katana/Bow build may be back with the extra SP but not too sure about that but it frees up 18 SP's on the tree which is pretty nice
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  3. #3

    Default

    Quote Originally Posted by Kril View Post
    I want to say Braver Katana/Bow build may be back with the extra SP but not too sure about that but it frees up 18 SP's on the tree which is pretty nice
    This update lets you easily max out* both stances and all the other essential braver skills and still leaves you a few points left over for quick mate or J reversal. This is an amazing change for anyone who ever wanted to play both weapons at once.

    *ignoring Weak Stance Critical because Braver Combination gives you plenty of crit with bows.
    Last edited by Endler; Aug 8, 2019 at 01:27 AM.

  4. #4

    Default

    Quote Originally Posted by Endler View Post
    This update lets you easily max out* both stances and all the other essential braver skills and still leaves you a few points left over for quick mate or PP reversal. This is an amazing change for anyone who ever wanted to play both weapons at once.

    *ignoring Weak Stance Critical because Braver Combination gives you plenty of crit with bows.
    well aware of all this, i was referring to Bow usage with Ph as the sub, I haven't looked much into it let alone watched or seen videos/dmg charts to see how it holds up, not that I would think it would do that bad either but its definitely something I'm looking forward to since I just picked up Br again recently and I'm enjoying it


    Also wish sega would stop ignoring Fighter too
    Last edited by Kril; Aug 8, 2019 at 01:51 AM.
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  5. #5

    Default

    no love for ice tech :/

  6. #6

    Default

    Quote Originally Posted by oratank View Post
    no love for ice tech :/
    Could have taken the opportunity here to either phase out or rework those useless boost and ignition skills. I actually had the thought to try those skills for once, and the damage is abysmal, whats even funnier is that I thought they were passives, and they definitely were not. Good concept wasted by dilapidated functions untouched since the beginning. I don't understand how they just went through that tree and completely ignored the ice path? I'll go back sticking to Ice Mastery as always.
    Last edited by Tyreek; Aug 8, 2019 at 01:26 AM.
    Remembering the Universe. Click below!



  7. #7

    Default

    Quote Originally Posted by Tyreek View Post
    Could have taken the opportunity here to either phase out or rework those useless boost and ignition skills.
    they need to change it to 1 skill point

  8. #8

    Default

    Quote Originally Posted by Tyreek View Post
    Could have taken the opportunity here to either phase out or rework those useless boost and ignition skills. I actually had the thought to try those skills for once, and the damage is abysmal, whats even funnier is that I thought they were passives, and they definitely were not. Good concept wasted by dilapidated functions untouched since the beginning. I don't understand how they just went through that tree and completely ignored the ice path? I'll go back sticking to Ice Mastery as always.
    in name of Evergreen , we really need freeze ignition to be just 1 point for full potential but longer cooldown(there has to be a prize for that) and ice mages will be everywhere

  9. #9

    Default

    Quote Originally Posted by Akero View Post
    I haven't played Hr in a while but I'm guessing Hero boost became hard to maintain in UH. One hit practically resets it to 0%?
    about 1-2 hits will kill your HB in UH, makes it difficult to maintain your HB unless you're dodging everything but eventually you will get hit

    Quote Originally Posted by Dark Mits View Post
    It's like they want dual-weapon Bravers, but not dual-element or tri-element Forces
    but you can make a Tri element tree for Fo and Te right now though

    Quote Originally Posted by silo1991 View Post
    in name of Evergreen , we really need freeze ignition to be just 1 point for full potential but longer cooldown(there has to be a prize for that) and ice mages will be everywhere
    Freeze and Poison Ignition are completely useless right now unless they actually go and balance that skill up but you need to remember that not everything will Freeze long enough to use the skill (and its still a waste of SP to even invest into Freeze Keep) with how fast things melt now a days. While Poison Ignition may help because of Ep6 being weak to Dark Techs, it might have some uses but become useless in majority of other content. While I can understand doing Niche builds around these 2 skills for fun (I guess), Sega would need to actually do something to do to make them worthwhile. In truth I would rather have them completely removed and replaced with something more useful, those 2 skills have been bad even since Ep2, I don't think anyone really used them during Ep1 either outside experimenting with the class
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  10. #10

    Default

    Fighter got ignored..... Why? They could easily give it some love.


    Force buffs look cool. Not sure what 14 extra points gonna go though.

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