ARE THEY FUCKING GIVING 18 SP TO BRAVER FERIOFHSER GUIZJGHSERUIGU89IERGSR
ARE THEY FUCKING GIVING 18 SP TO BRAVER FERIOFHSER GUIZJGHSERUIGU89IERGSR
It is really weird that they dropped the Braver Charge skills down from 10SP to 1SP, but they only dropped those Force skills down to 5SP.
I suppose the idea is to make Braver a dual stance, dual weapon class by default, but it will be really weird to use it as a subclass (mainly by Summoner)
im dual element force and techer : fire/ice and light/dark respectively , with those extra points im not sure if invest them on photon flare status effect chance or straight T-atk
edit: with those points i can be dual stance with my fully bow build , but not with other character , i dont know what to do with the extra points because she is full katana build (with rapid shoot point just for have something to invest)
Last edited by silo1991; Aug 8, 2019 at 12:04 PM.
This seems to be a decent all around Force tree for the most part. Don't know if it's worth putting Flame S Charge in, but it fits nicely here. Talis bonus is probably worth getting now as well.
UH hits so hard quite a few attacks can reset you THROUGH stuff like Saint Shield S4 or even Austere pot. It's fine if it's a boss but even mobs recently could do that to you unless you have heaps of HP. I'm mostly hyped about the Hero counter increasing/restoring Hero Boost %, as it'll make the risk/reward of playing Hero feel much better
about 1-2 hits will kill your HB in UH, makes it difficult to maintain your HB unless you're dodging everything but eventually you will get hit
but you can make a Tri element tree for Fo and Te right now though
Freeze and Poison Ignition are completely useless right now unless they actually go and balance that skill up but you need to remember that not everything will Freeze long enough to use the skill (and its still a waste of SP to even invest into Freeze Keep) with how fast things melt now a days. While Poison Ignition may help because of Ep6 being weak to Dark Techs, it might have some uses but become useless in majority of other content. While I can understand doing Niche builds around these 2 skills for fun (I guess), Sega would need to actually do something to do to make them worthwhile. In truth I would rather have them completely removed and replaced with something more useful, those 2 skills have been bad even since Ep2, I don't think anyone really used them during Ep1 either outside experimenting with the class
I was referring to maxxing not just Ice, but also Fire and possibly Lightning as well. Currently getting 2 elements maxxed from the same tree requires "sacrifice" in other departments (which in my opinion is a good thing; if you're going to excel on one thing, you must give up something else).
I haven't been following recent meta builds, but wasn't recommended to max all Technique Up skills, Rod Shoot, and put at least 2 points in Photon Flare to get Photon Flare Afterburst?
-=EDIT=-
And it can be a quite easy fix too:
Freeze Ignition (reworked): If you hit a frozen enemy with a Fire technique, enemy explodes for major fire+ice damage. Has increased chance of inflicting Burn to nearby enemies
Poison Explosion (reworked): If you hit a poisoned enemy with a Light technique, enemy explode for major light+dark damage. Has increased chance of inflicting Poison to nearby enemies
Wind Conduit (new): If you hit a miraged enemy with a lightning technique, enemy will explode for major wind+lightning damage. Has increased chance of inflicting Shock to nearby enemies.
Last edited by Dark Mits; Aug 8, 2019 at 03:24 PM.
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