They could "move" PP Conversion to Force since PP Conversion loses value if you need to either not be doing anything or have Charge PP Revival to make the most out of it. It's weird that Techer has 4 different abilities to help with PP (PP Restore, PP Conversion, Super Treatment AND Territory Burst, on top of having the option of an extra 20PP on your bar) when Sega's design seems to want Techer to be a melee class with focus on Autoattack for Tech Explosions.

I think it's also time they consolidated PP Boost 1 and PP Boost 2 for both Fo and Te into 1 skill that gives the full 20 bonus for just 10 skill points.