Page 4 of 8 FirstFirst 1234567 ... LastLast
Results 31 to 40 of 79
  1. #31

    Default

    Which is why i said "ranged" loosely if thats really the case, again too early to tell
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  2. #32
    Eternal HUnewm Norco's Avatar
    Join Date
    Mar 2008
    Location
    Sweden (GMT +1)
    Posts
    653

    Default

    Quote Originally Posted by Zorak000 View Post
    at the very least, the interview was after we knew what weapons phantom used, and after we knew there was another successor class coming up. the question was directed at what he could tell us about it

    also im not saying it's R-atk scaleing; I am saying that Dual Blades might be the weapon type to use to attack things that are not close to you, or in other words, at range. and when the ep6 director was interviewed, he said the class after phantom would have a melee weapon, a tech weapon, and a ranged weapon. he did NOT specifically say "an S-atk, T-atk, and R-atk weapon"; so he technically was not lying in that interview.
    This is pretty much what I think will happen.

     Norco   Prins Erik    RA-421

  3. #33

    Default

    Quote Originally Posted by Banarghe View Post
    Gameplay





    gameplay vids posted

  4. #34

    Default

    Quote Originally Posted by starwind75043 View Post
    gameplay vids posted
    I wish the videos showed more intense combat but I'm loving the random lasers. I'm interested in the invincibility frames for the movement though

  5. #35

    Default

    Class is looking pretty fun only thing I'm disappointed about is no finisher like hero and phantom QuQ

  6. #36

    Default

    Quote Originally Posted by ratatosk View Post
    Class is looking pretty fun only thing I'm disappointed about is no finisher like hero and phantom QuQ
    Dual Blades has a finisher with that huge sword it creates by holding down the attack key at the cost of half your gauge. Wand sorta has one but require JG's i think (?) for what looked like a moderate dmg burst but I didnt see one on DS.
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  7. #37

    Default

    double post

    opening post has been updated on what I think is everything or at least the majority of current information for the class


    they didnt announce the release date of the class last night but because its coming this year still its guestimated to be at least mid/late December. We'll know for sure by next stream or if Sega announces it between now and Nov's stream date
    Last edited by Kril; Oct 5, 2019 at 08:54 PM.
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  8. #38

    Default

    Quote Originally Posted by Kril View Post
    Dual Blades has a finisher with that huge sword it creates by holding down the attack key at the cost of half your gauge. Wand sorta has one but require JG's i think (?) for what looked like a moderate dmg burst but I didnt see one on DS.
    I mean true but i meant the big flashy one's i just love seeing them

  9. #39

    Default

    Quote Originally Posted by ratatosk View Post
    I mean true but i meant the big flashy one's i just love seeing them
    i do too but im fine not getting it, not a make or break thing for me, Dual Blade and Wands gear special are pretty cool
    Quote Originally Posted by ZerotakerZX - the man stuck in 2014 View Post
    Kewl, I'm using double set still, since when crafted stat boosts can overcome any full 12* set.

  10. #40

    Default

    Im fine not having a finisher. Id roll my eyes super hard if it was another class that takes ages to build up gear. Here its much faster so i can use that class's mechanics sooner.

    Also super glad that Etoiles support capabilities seem pretty important. I wont feel bad putting Te on the sidelines for this.

Similar Threads

  1. Summoner Class Discussion
    By Maenara in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 2661
    Last Post: Dec 10, 2019, 07:23 PM
  2. Bouncer Class Discussion
    By Maenara in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 4091
    Last Post: Nov 9, 2019, 10:52 AM
  3. Hero Class Discussion
    By Kril in forum PSO2: Gameplay, Guides & Walkthroughs
    Replies: 1213
    Last Post: Oct 23, 2019, 06:40 PM
  4. Class Discussion and Fixes
    By xBladeM6x in forum PSU General
    Replies: 25
    Last Post: Jan 13, 2009, 07:08 PM
  5. DarkLightnings class discussion forum
    By DarkLightning in forum PSO General
    Replies: 3
    Last Post: May 7, 2006, 02:19 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •