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  1. #81

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    Quote Originally Posted by Reilet View Post
    Well, It's a sad day for this class. Both Jupiter and Lavis works completely for it.
    Uh i think you mean GREAT day Kappa.
    Why is it a sad day for those things?

  2. #82

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    Quote Originally Posted by ratatosk View Post
    Uh i think you mean GREAT day Kappa.
    Why is it a sad day for those things?
    I would've said that it destroys the weapon meta for etoile, but their PA notations are so high that jupiter doesn't matter all too much, but lavis is going to be pretty big for etoile. Doesn't help that you can make both those weapons as a Liberate weapon. It does mean that etoile is going to be stuck on Liberate for a while though.

  3. #83

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    Class feels good, loving DB's and DS and didnt think i would like Wand but it feels super fluid. have to wait until Jan's LQ to even make a Liberate weapon so woopee, gives me time to plan out my pallet tho
    Cast - Gt 50, Fg 20, Gm 25
    PSO2 NGS
    Quote Originally Posted by the_importer_ View Post
    Tell you what mate, I'll decide when my topic goes into the QQ post or when it needs to be it's own thing, and you can do the same for yours. Alright, cool. Cheers

  4. #84

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    i can't math, help please

    so i got:
    Damage balancer = Maxed out (70% ?)
    S1: Guardian Armor (Reduces damage taken by 7%)
    S2: Guardian Armor (Reduces damage taken by 7%)
    S3: Guardian Armor (Reduces damage taken by 7%)
    S6: Guardian Armor (Reduces damage taken by 7%)
    Skill Ring: L/Party Toughness (Reduces damage taken by 5%)
    Skill Ring: R/Friends Protection (All Dmg 95%)

    1. how much dmg reduction do i have while all of above are activated? (assuming i got 4/4 in my party).
    2. how much dmg reduction do i have when my S4:Saint Shield active? (-50% damage taken every x second interval)

    thank you in advance

    --
    edit: Overdrive isn't usable in Masq run, is this a bug?
    Last edited by quickasker; Dec 18, 2019 at 12:10 PM.
    Is coffee good for you?

  5. #85
    Filler-man!! _(:3」 final_attack's Avatar
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    2,757

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    Quote Originally Posted by quickasker View Post
    i can't math, help please

    so i got:
    Damage balancer = Maxed out (70% ?)
    S1: Guardian Armor (Reduces damage taken by 7%)
    S2: Guardian Armor (Reduces damage taken by 7%)
    S3: Guardian Armor (Reduces damage taken by 7%)
    S6: Guardian Armor (Reduces damage taken by 7%)
    Skill Ring: L/Party Toughness (Reduces damage taken by 5%)
    Skill Ring: R/Friends Protection (All Dmg 95%)

    1. how much dmg reduction do i have while all of above are activated? (assuming i got 4/4 in my party).
    2. how much dmg reduction do i have when my S4:Saint Shield active? (-50% damage taken every x second interval)

    thank you in advance
    I believe it's multiplicative ... so, 70% reduction = 0.3 damage taken ..... 7% reduction = 0.93 damage taken ....
    0.3 * 0.93 * 0.93 * 0.93 * 0.93 * 0.95 * 0.95 = 0.2046 -> 20.5% damage taken in total.

    If you have Etoile Boost and taking multiple hits, you'll get additional bonus (15%/hit, capped at 75%, but reduced by 25%/s) ..... at maximum 75%, you'll take 5.1% damage in total.
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  6. #86
    Garbage-chan Kondibon's Avatar
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    9,896

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    Quote Originally Posted by Reilet View Post
    lavis is going to be pretty big for etoile.
    What makes you say that? Etoile doesn't rely on its normal attacks like Te does, and if you want long/mid range pp recovery, you can use the weapon action or step attack.

  7. #87

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    Quote Originally Posted by Kondibon View Post
    What makes you say that? Etoile doesn't rely on its normal attacks like Te does, and if you want long/mid range pp recovery, you can use the weapon action or step attack.
    Because third normal wave on liberate

  8. #88

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    Quote Originally Posted by Reilet View Post
    Because third normal wave on liberate
    Idk I feel like light stream wand can still contend with the liberate wand since LS has 1-4s slots and you apparently don't get the attack speed up buff from lib wand. Though I'm more casual so I don't do/ know that technical of stuff

  9. #89

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    has anyone tested if the healing from the R/ hp restoration ring is also reduced by damage balancer?
    http://www.pso-world.com/forums/signaturepics/sigpic76748_3.gif

  10. #90

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    Quote Originally Posted by Batty View Post
    has anyone tested if the healing from the R/ hp restoration ring is also reduced by damage balancer?
    I would think it would be since even vampiric ability heals only 1 hp per hit. Though if you have no other left ring to use it'd be good just for hp regain with wand

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