Originally Posted by
Zephyrion
Don't fully take tier lists for Etoile weapons as reference, as unlike Phantom or Hero, each of the 3 weapons have very prominent strengths and weaknesses. I really am not a fan of this because althought it's true in some aspects, it also leads people to just think "DB or DS are not worth using and I should just Wand on everything" (mix and match the weapons depending to opinion/tastes etc) which actually makes things much harder on you.
Basically goes like this
Wand
+ Great movement
+ Great AoE for mobbing
+ Very solid DPS on single targets thanks to focus PAs
+ Luminous Flare is the very definition of an overloaded PA xD
- No real counter to speak of
- No fast gap closer
- All PAs have a sluggish startup which forces you to either accept taking damage or cancel the PA out
Summary : Wand is your go-to mobbing option that also works against slow bosses/bosses that you can just outrange. DPS-wise it's theoretically the best weapon, but aggressive or mobile bosses with a lot of range will make you cry !
Double Saber
+ Great counter options with both the forward step counter and WA counter
+ Versatile gear that acts both as damage mitigation and extra damage/PP management.
+ Great gap closing
+ Shooting star is Etoile's only pinpoint accurate range attack
+ Celestial collide is one of Etoile's better pre-fire PAs
- Subpar mobbing capabilities
- Poison/burn kill your gear, forcing you to heal out otherwise inconsequential status effects
- DPS without counters lags behind other weapons.
- Gear is essential for PP management, which means getting hit too often will greatly affect you in the long run
Summary : your go-to bossing weapon against more active bosses, a relatively safe weapon that thrives off not getting hit and milking counters to keep dishing the hurt. It's also your weapon of choice to reach some Luminmechs weakpoints !
Dual Blades
+ Strong gap closer
+ Very consistent damage output
+ Can fight at any range
+ Easy Connect gives you access to the strongest Etoile pre-fire option.
+ Parry lets you use mates with no risk involved (you can still parry during mate animation)
+ Unlike DS counter, Parry's invincibility and leniency makes it easy to deal with multi-hits and deceptive timings
- Subpar mobbing capabilities
- Slow and backloaded PAs require you to plan around enemy movement.
- No counter means the weapon is unable to deliver spikes of damage except with Full connect
- Parry is essential for PP management. Without it the weapon quickly runs out of fuel.
Summary : DB performs somewhat similarly to DS in raw numbers, but while DS thrives off clean duels with precise attack patterns and timings, DB thrives off chaotic fights. Multiple mini-bosses or bosses with superseding attacks that make gear managing hard with DS conversely are a cinch with DB, thanks to all of its cleaving attacks and parry's overall versatility and massive invincibility frames !
As a final note, the DPS values between the weapons are not THAT different even if you take only the numbers. It's kind of why I really like Etoile atm, you can still main any of the 3 weapons as they're all solid but at the same time, they all have shortcomings that are troublesome enough to make you consider using the others !
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