Quote Originally Posted by Dark Mits View Post
Damage Balancer seems to have heavy gameplay implications, so it makes more sense to be a skill that is activated or deactivated on demand, like a stance. It's because it isn't just a bonus to something, but it also brings negatives which are too important to require relearning all skills from scratch.

However being able to activate and deactivate freely also seems to make it extremely overpowering, because we could then deactivate it to recover, then reactivate. So maybe it gets an internal cooldown to prevent this?
it is a passive ability. You can easily tell what skill is active and what is passive. A passive ability has a dark background on its icon, a Active ability has a bright background.
For example: Damage Balancer Icon vs Massive Hunter Icon.